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0.8.8: pause fix
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CHANGELOG.md

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# MatchZy Changelog
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# 0.8.8
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#### January 1, 2025
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- Fixed issue with !pause command where non-admin players were not able to take pauses when `matchzy_tech_pause_flag ""` was set.
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# 0.8.7
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#### December 4, 2024
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- Fixed backup / restore on Windows.
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- Dryrun will now have random competitive spawns rather than same spawns every time.
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- Made `.pause` / `.tech` toggleable. Use `matchzy_enable_tech_pause` convar to toggle.
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- Updated pt-PT translation.
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- Fixed live_override
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# 0.8.6
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#### September 13, 2024
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- Improvements in coach, now coaches will spawn on the fixed defined spawn to avoid spawning and getting stuck with the players. Spawns will be defined in `addons/counterstrikesharp/plugins/MatchZy/spawns/coach/<map_name>.json`. Each map will have its json file, in which there will be 2 keys, "3" and "2". 3 -> CT, 2 -> T and the values will be an array of Vector and QAngle objects.
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- Added `.showspawns` and `.hidespawns` command for Practice mode to toggle highlighting of competitive spawns. (Image attached)
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- Removed auto-join of players in match setup which was causing players to spawn under the ground.
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- Added `.rr` alias for `.restart` command.
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# 0.8.5
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#### August 27, 2024

MatchZy.cs

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@@ -13,7 +13,7 @@ public partial class MatchZy : BasePlugin
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{
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public override string ModuleName => "MatchZy";
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public override string ModuleVersion => "0.8.7";
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public override string ModuleVersion => "0.8.8";
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public override string ModuleAuthor => "WD- (https://github.com/shobhit-pathak/)";
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Utility.cs

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PrintToPlayerChat(player, Localizer["matchzy.pause.techpausenotenabled"]);
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return;
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}
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if(!string.IsNullOrEmpty(techPausePermission.Value))
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if(!string.IsNullOrEmpty(techPausePermission.Value) && techPausePermission.Value != "\"\"")
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{
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if (!IsPlayerAdmin(player, "css_pause", techPausePermission.Value))
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{

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