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22 lines (18 loc) · 985 Bytes
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GameBackend.AssemblyInfo.cs
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22 lines (18 loc) · 985 Bytes
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("GameBackend")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+423816b28450ae1c0863fd3827df1e06b41ac646")]
[assembly: System.Reflection.AssemblyProductAttribute("GameBackend")]
[assembly: System.Reflection.AssemblyTitleAttribute("GameBackend")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// Generated by the MSBuild WriteCodeFragment class.