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Update index.js
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src/Typings/Scene/index.js

Lines changed: 6 additions & 61 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
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const Soup = require('@stews/soup');
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const aepl = require('aepl');
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const OUT = new Soup(Object);
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const yaml = require('js-yaml');
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const fs = require('fs');
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class Scene {
@@ -11,68 +11,13 @@ class Scene {
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this.lights = new this.parent.SceneLightGroup;
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this.settings = new Soup(Object);
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}
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spawn(type, name, properties={}) {
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}
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translate(data, meta) {
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Object.assign(this, yaml.load(meta));
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let stuff = data.split("--- !u");
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stuff.shift();
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let ids = [];
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stuff = stuff.map( s => {
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s = s.split(/(\r\n|\n|\r)/gm);
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let id = s.shift();
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let eid = parseInt(id.split(" ")[0].replace("!", ""));
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let fileID = parseInt(id.split(" ")[1].replace("&", ""));
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ids.push({ id: id, eid: eid, fileID: fileID});
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s = s.filter( thing => !(thing == "\r\n") );
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return s;
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});
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this.occlusionCullingSettings = this.__createChild('OcclusionCullingSettings', stuff);
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this.renderSettings = this.__createChild('RenderSettings', stuff);
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this.lightmapSettings = this.__createChild('LightmapSettings', stuff);
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this.navMeshSettings = this.__createChild('NavMeshSettings', stuff);
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this.settings.push("occlusionCulling", this.occlusionCullingSettings);
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this.settings.push("rendering", this.renderSettings);
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this.settings.push("lightmap", this.lightmapSettings);
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this.settings.push("navMesh", this.navMeshSettings);
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stuff.shift(); stuff.shift(); stuff.shift(); stuff.shift();
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ids.shift(); ids.shift(); ids.shift(); ids.shift();
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stuff.forEach( (s, i) => {
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let name = s[0].replace(":", "");
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let { fileID } = ids[i];
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try {
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let obj = this.__createChild(name, stuff);
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if (obj instanceof this.parent.GameObject) { this.objects.push(fileID, obj); this.parent.objects.push(fileID, obj); }
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if (obj instanceof this.parent.Light) { this.lights.push(fileID, obj); }
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this.children.push(fileID, obj);
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} catch(e) {}
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})
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}
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__createChild(name, settings) {
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let thing = settings.filter( s => s[0].includes(name))[0];
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let stuff = yaml.load(thing.join("\n"));
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return new this.parent[name](stuff[name]);
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}
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}
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OUT.push("Scene", aepl.init("Scene", Scene));
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module.exports = OUT.pour();
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let resFiles = fs.readdirSync(__dirname+"/Resources").filter( file => file.endsWith(".js"));
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resFiles.forEach( file => {
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require('./Resources/'+file);
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});

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