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[UPDATE] *Vertex Animation Textures* fluid export is more robust with varying target prim counts.
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otls/rop_vertex_animation_textures.hda/INDEX__SECTION

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@@ -10,7 +10,7 @@ Inputs: 0 to 0
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Subnet: true
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Python: false
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Empty: false
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Modified: Sun Nov 3 12:32:43 2019
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Modified: Sun Nov 3 16:20:26 2019
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Operator: gamedev::vertex_animation_textures
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Label: GameDev Vertex Animation Textures
@@ -24,5 +24,5 @@ Inputs: 0 to 0
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Subnet: true
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Python: false
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Empty: false
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Modified: Sun Jun 30 16:08:41 2019
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Modified: Sun Jun 30 18:08:41 2019
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