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[UPDATE] Added *Terrain Layer Import* Docs
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= GameDev Terrain Layer Import =
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#type: node
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#context: sop
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#internal: gamedev::sop_terrain_layer_import
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#icon: terrainlayerimport
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#tags: tech, model
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""" The terrain layer import SOP exports a heightfield with the correct settings from Unreal. """
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The terrain layer export SOP imports a heightfield with the correct settings from Unreal. It does so by properly orienting the heightmap prior to import, and also remaps it into the expected range (0-256).
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This tool is designed to work together with Terrain Layer Export.
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@parameters
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Reimport from Disk:
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This button triggers a reimport of the files from disk.
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Heightmap:
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This is a path pointing to the heightmap you want to import.
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Import Layers:
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This multiparm allows you to specify how many mask layers you want to import in addition to height. (Ex flowmap, debris, etc)
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Name:
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The name of the imported mask data. This will be used to name the generated heightfield primitive.
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Image:
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This points to the mask you want to import.
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