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[IGNORE] Visualize UV Docs
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Help/icons/visualize_uv.svg

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Help/images/visualize_uvs.png

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= GameDev UV Visualize =
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#type: node
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#context: sop
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#internal: gamedev::sop_visualize_uvs
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#icon: visualize_uv
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#tags: tech, model, gamedev, uv
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""" Different methods of visualizing UV Data """
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This node behaves similarly to the UV QuickShade with a few more upgrades.
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It is designed to visualize the UV coordinates of your mesh by applying a grid texture to it and tiling a few times.
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You can also identify the different UV Islands and visualize the UV Seams
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[Image:/images/visualize_uvs.png]
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WARNING:
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This will change your UVs, be aware if you link any nodes as your output
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@parameters
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Group:
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Isolate Visualization to this primitive group
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Grid Texture:
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Override for the displayed grid texture
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Grid Tiling:
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Number of tiles the grid texture will be repeated
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WARNING:
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This will change your UVs, be aware if you link any nodes as your output
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Visualize Islands:
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Colorizes the individual UV Islands
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View in Worldspace:
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Moves the points based on their UVs in WorldSpace. Effectively pelting them in 3d Space. Useful for tracking which island matches which piece of geometry.
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Blend:
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Blend between the original mesh, and the UV Space version of the mesh
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Visualize Seams:
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Toggle the UV Seams as Geometry
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Thickness:
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Thickness of the UV Seams Mesh
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otls/sop_visualize_uvs.hda/INDEX__SECTION

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Subnet: true
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Python: false
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Empty: false
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Modified: Tue Sep 25 15:56:12 2018
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Modified: Wed Oct 23 13:16:54 2019
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