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[UPDATE] Added *Static Fracture Export* Docs
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= GameDev Static Fracture Export =
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#type: node
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#context: sop
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#internal: gamedev::sop_static_fracture_export
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#icon: staticfractureexport
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#tags: tech, model
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""" The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level """
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The Static Fracture SOP takes static geometry data from sop level, and separates them into newly generated geometry containers on object level, based on a piece attribute. You can therefore use it to quickly generate static geometry containers for further modifications ob /obj level, or to simply export this as an FBX to be used in The Nvidia Physx lab tool, or any game engine.
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@parameters
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== Export Settings ==
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Frame To Export:
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Specify which frame to export. Note that this tool does not export animation data.
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Container Name:
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This sets the name of the generated subnet containing the fracture data.
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Export Mode:
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This toggle allows you to pick between exporting based on Packed Primitives (One container per packed primitive), or based on a Piece Attribute (For example class or name).
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Prim Piece Attribute:
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If Export Mode is set to Piece Attribute, this allows you to specify what attribute that is. (Typically class or name)
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== Export ==
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Static Export:
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This triggers the export to OBJ level using the above settings.

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