Skip to content

Commit 80e14b4

Browse files
Merge pull request #145 from mestela/Development
removed all underscores from gifs and mp4s
2 parents c17baa2 + 98cda2c commit 80e14b4

File tree

87 files changed

+1295
-511
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

87 files changed

+1295
-511
lines changed

otls/gamedev_curve_branches.hda/gamedev_8_8Sop_1sop__curve__branches/Help

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,8 +8,8 @@
88

99
""" Scatters curves over curves, with many intuitive controls to go from clean geometric branches to organic vines. Duplicates of this sop can be chained together for recursive growth, approximating the look of L-Systems but much more controllable. """
1010

11-
[Image:opdef:.?branch_v02.gif]
12-
11+
:video:
12+
#src:opdef:.?curvebranchv02.mp4
1313

1414
@parameters
1515
Color:

otls/gamedev_curve_branches.hda/gamedev_8_8Sop_1sop__curve__branches/Sections.list

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -10,3 +10,4 @@ IconSVG IconSVG
1010
OnCreated OnCreated
1111
ExtraFileOptions ExtraFileOptions
1212
branch__v02.gif branch_v02.gif
13+
curvebranchv02.mp4 curvebranchv02.mp4
Binary file not shown.

otls/gamedev_sop_dissolve_flat_edges.hda/gamedev_8_8Sop_1sop__dissolve__flat__edges/DialogScript

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -19,6 +19,7 @@
1919
label "Max Edge Angle"
2020
type angle
2121
default { "0" }
22+
help "Threshold of 'flatness'. 0 means edges have to be perfectly flat, higher numbers will find more edges and dissolve them."
2223
range { 0 360 }
2324
parmtag { "autoscope" "0000000000000000" }
2425
}
Lines changed: 19 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,19 @@
1+
= GameDev Dissolve Flat Edges =
2+
3+
#type: node
4+
#context: sop
5+
#internal: gamedev::sop_dissolve_flat_edges
6+
#icon:
7+
#tags: tech, model
8+
9+
""" Remove edges on flat surfaces. """
10+
11+
:video:
12+
#src:opdef:.?dissolveflat.mp4
13+
14+
This hda will identify edges that are flat, and dissolve them. The default behavior is to only find perfectly flat edges. The max edge angle slider allows a threshold of 'flatness', so edges which are mostly flat can also be dissolved, or the threshold can be set higher to obtain different effects, say artisticly driven decimation.
15+
16+
@parameters
17+
Max Edge Angle:
18+
Threshold of 'flatness'. 0 means edges have to be perfectly flat, higher numbers will find more edges and dissolve them.
19+

otls/gamedev_sop_dissolve_flat_edges.hda/gamedev_8_8Sop_1sop__dissolve__flat__edges/Sections.list

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -9,3 +9,4 @@ Contents.gz Contents.gz
99
IconSVG IconSVG
1010
OnCreated OnCreated
1111
ExtraFileOptions ExtraFileOptions
12+
dissolveflat.mp4 dissolveflat.mp4

otls/gamedev_straight_skeleton_2d.hda/gamedev_8_8Sop_1straight__skeleton__2D/Help

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@
1010

1111
== Overview ==
1212

13-
[Image:opdef:.?straight_skel.png]
13+
[Image:opdef:.?straightskel.png]
1414

1515
Given some flat geometry, it’s often useful to find the curve that represents the center line of that geometry, called the straight skeleton. Uses include bevelling text, defining the top edge for a house roof, center line for roads and paths.
1616

otls/gamedev_straight_skeleton_2d.hda/gamedev_8_8Sop_1straight__skeleton__2D/Sections.list

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -9,4 +9,4 @@ Contents.gz Contents.gz
99
IconSVG IconSVG
1010
OnCreated OnCreated
1111
ExtraFileOptions ExtraFileOptions
12-
straight__skel.png straight_skel.png
12+
straightskel.png straightskel.png

otls/gamedev_straight_skeleton_2d.hda/gamedev_8_8Sop_1straight__skeleton__2D/straight__skel.png renamed to otls/gamedev_straight_skeleton_2d.hda/gamedev_8_8Sop_1straight__skeleton__2D/straightskel.png

File renamed without changes.

0 commit comments

Comments
 (0)