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[UPDATE] Added *Extract Filename* Docs
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= GameDev Extract Filename =
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#type: node
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#context: sop
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#internal: gamedev::sop_extract_filename
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#icon: extractfilename
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#tags: tech, model, gamedev
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""" Utility SOP to store the filename of a file SOP as its detail attributes to be then used in other SOPs. """
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This utility SOP makes extracting filenames from files imported with a file sop very easy. This is extremely useful when processing large number of meshes in batch, and you want to utilize file names for ex baking outputs.
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The tool requires a file sop to be plugged in as the direct node above it in order to function properly.
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@parameters
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Full Path Attribute:
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This is the detail attribute name that will be used to store the full file path in. (ex C:/Folder/box.fbx)
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File Path Attribute:
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This is the detail attribute name that will be used to store the file path in. (ex box.fbx)
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Filename Attribute:
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This is the detail attribute name that will be used to store the filename in. (ex box)
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