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[UPDATE] Updated *Calculate Occlusion* sop to match Mantra. It now also has two less parameters to tweak, and produces better results by default.
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otls/sop_calculate_occlusion.hda/INDEX__SECTION

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Subnet: true
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Python: false
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Empty: false
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Modified: Wed Jan 30 10:29:41 2019
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Modified: Wed Jan 30 08:29:41 2019
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Operator: gamedev::sop_calculate_occlusion::2.0
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Label: GameDev Calculate Occlusion
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Path: oplib:/gamedev::Sop/sop_calculate_occlusion::2.0?gamedev::Sop/sop_calculate_occlusion::2.0
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Icon: VOP_irradiance
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Table: Sop
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License:
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Extra:
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User:
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Inputs: 1 to 2
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Subnet: true
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Python: false
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Empty: false
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Modified: Thu Jun 6 16:48:01 2019
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otls/sop_calculate_occlusion.hda/Sections.list

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INDEX__SECTION INDEX_SECTION
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houdini.hdalibrary houdini.hdalibrary
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gamedev_8_8Sop_1sop__calculate__occlusion gamedev::Sop/sop_calculate_occlusion
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gamedev_8_8Sop_1sop__calculate__occlusion_8_82.0 gamedev::Sop/sop_calculate_occlusion::2.0
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Sop/attribblur C:/PROGRA~1/SideFX/HOUDIN~1.216/houdini/otls/OPlibSop.hda
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Sop/attribblur otls/OPlibSop.hda
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Sop/attribdelete C:/PROGRA~1/SideFX/HOUDIN~1.216/houdini/otls/OPlibSop.hda
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Sop/attribdelete otls/OPlibSop.hda
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Sop/attribwrangle C:/PROGRA~1/SideFX/HOUDIN~1.216/houdini/otls/OPlibSop.hda
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Sop/attribwrangle otls/OPlibSop.hda
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Vop/geometryvopglobal::2.0 C:/PROGRA~1/SideFX/HOUDIN~1.216/houdini/otls/OPlibVop.hda
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Vop/geometryvopglobal::2.0 otls/OPlibVop.hda
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Vop/geometryvopoutput C:/PROGRA~1/SideFX/HOUDIN~1.216/houdini/otls/OPlibVop.hda
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Vop/geometryvopoutput otls/OPlibVop.hda
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Vop/pow C:/PROGRA~1/SideFX/HOUDIN~1.216/houdini/otls/OPlibScripted.hda
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Vop/pow otls/OPlibScripted.hda

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