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[UPDATE] Fixed Blurring bug in *Flowmap Obstacle*. The blurring now only gets applied to the newly generated obstacle, and not the flowmap as a whole. Also added Docs
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Help/icons/flowmapobstacle.svg

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= GameDev Flowmap Obstacle =
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#type: node
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#context: sop
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#internal: gamedev::sop_flowmap_obstacle::3.0
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#icon: flowmapobstacle
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#tags: tech, model, gamedev
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""" The flowmap obstacle SOP allows for easy modifications on the flowmap based on geometry. """
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The flowmap obstacle SOP makes adding obstacles or modifications based on geometry very easy. Plug in your flowmap and obstacle geometry, and the tool will automatically adjust your flowmap procedurally.
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@parameters
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Strength:
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Controls the intensity of the effect of guide on the already existing flowmap.
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Division Size:
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The division size controls how precise the sampling of the obstacle for the flowmap influence is.
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Dilate Volume:
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The dilate parameter allows you to dilate and erode the obstacle influence on the flowmap.
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Blur Strength:
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The blur strength controls how much blurring has to be applied to the generated influence prior to mixing with the incoming flowmap data.
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Operator: gamedev::sop_flowmap_obstacle::3.0
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Label: GameDev Flowmap Obstacle
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Path: oplib:/gamedev::Sop/sop_flowmap_obstacle::3.0?gamedev::Sop/sop_flowmap_obstacle::3.0
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Icon: opdef:/gamedev::Sop/sop_flowmap_obstacle::3.0?IconSVG
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Table: Sop
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License:
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Extra:
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User:
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Inputs: 2 to 2
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Subnet: true
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Python: false
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Empty: false
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Modified: Mon Oct 21 17:02:09 2019
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""
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INDEX__SECTION INDEX_SECTION
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houdini.hdalibrary houdini.hdalibrary
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gamedev_8_8Sop_1sop__flowmap__obstacle_8_83.0 gamedev::Sop/sop_flowmap_obstacle::3.0

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