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[IGNORE] measure curvature docs
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Help/images/measure_curvature.png

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= GameDev Measure Curvature =
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#type: node
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#context: sop
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#internal: gamedev::sop_measure_curvarture::2.0
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#icon: VOP/curvature
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#tags: tech, model
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""" Generates Point Colors based on the Curvature of the Model """
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Measures the Curvature of a model and outputs it as Point Colors.
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Handy for all types of calculations, including scattering and polyreduction. Curvature is one of the fundamental mesh properties and is generally useful.
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By Default, green will represent Convex colors and Red will represent Concave colors. Unless `Single Color Value` is set.
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NOTE:
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This node doesn't still make use of the new Measure 2.0 SOP capabilities.
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[Image:/images/measure_curvature.png]
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@parameters
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== Curvature Values ==
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Calculate Per Piece:
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Toggle the calculations as a whole or as diconnected pieces
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Method:
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Dropdown with several algorithms (some provided by community user Petz)
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Voxel Size:
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For Voxel based calculations, adjust the size of the voxel grid
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== Convex Adjustment ==
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Range Scale:
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Multiply the range of the Convex Colors, similar to an intensity control, but before contrast/intensity are run
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Contrast:
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Tighten the contrast on the colors
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Intensity:
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Another multiplier on the colors
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Blur Amount:
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Optional Blur to soften the colors
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== Concave Adjustment ==
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Range Scale:
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Multiply the range of the Convex Colors, similar to an intensity control, but before contrast/intensity are run
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Contrast:
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Tighten the contrast on the colors
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Intensity:
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Another multiplier on the colors
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Blur Amount:
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Optional Blur to soften the colors
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== Extra Settings ==
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Visualize As Color:
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Output the Paramters as the Cd attribute
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Single Color Value:
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Toggle between the red/green output or a single value
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Fit To 0-1:
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Clamp the output between 0-1
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otls/sop_measure_curvarture_2.hda/INDEX__SECTION

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Subnet: true
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Python: false
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Empty: false
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Modified: Wed Jun 12 20:49:28 2019
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Modified: Tue Oct 22 15:15:38 2019
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