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[UPDATE] Added *Terrain Texture ROP* Docs
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= GameDev Terrain Texture ROP =
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#type: node
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#context: sop
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#internal: gamedev::sop_terrain_texture_rop
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#icon: terraintexturerop
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#tags: tech, model, gamedev
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""" The Terrain Texture rop SOP renders image data from a heightfield. """
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The Terrain Texture rop SOP renders image data from a heightfield as opposed to for example the Terrain Segment rop SOP which creates geometry.
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@parameters
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== Normal Map ==
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Tangent Normal Flip Y:
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Flips the Y axis value of the normal map.
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Tangent Normal Flip X:
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Flips the X axis value of the normal map.
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Use MikkT Tangent Space:
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Enables / Disables the use of MikkT Tangent space normalmap.
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== Texture Maps ==
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Output File:
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This specifies the output file.
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Export:
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This toggle enables / disables the exporting of the map next to the toggle.
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== Height Map ==
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Normalize Range 0-1:
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This enables / disables the remapping of the rendered values to 0-1 space. When disabled and the image is exporting as HDR (Ex EXR), this uses world-space values.
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Single Channel:
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Enables the exporting of the heightmap as a single channel image.
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Raster Depth:
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Controls the precision used for the exported heightmap values.
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== Output ==
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Divide into tiled maps:
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This allows for the to be exported maps to be divided into tiles.
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Number of Tiles:
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This specifies the number of tiles the exported images need to be divided in. Only applicable when "Divide into tiled maps" is enabled.
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Render Resolution:
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This specifies the total resolution of the exported images.
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