HEU_InputNode serialization of prefab child/ sub gameobjects in scene breaking when child/sub objects have the same name.
So say we have a 2 different prefabs, say, obj1 and obj2, both with children called ,say, 'mychildgameobject', and we reference those child objects in a HEU_Asset inputs, Houdini will break serialization when rebuilding the hda/otl.
Now both inputs will both reference only one of the child objects in both inputs, thus loosing reference to one of the game objects.
This is a major bug that breaks many of our levels when rebuilding.
I'ts like HEU_Inputs serialize input objects by name, rather than prefab/assetdatabase guid refence.