The new nodes would always generated after i switched to a new level. That might cause some unpredictable issue, in my case, unreal_output_name would always pointing to the last node, that would mess up baking name i procedurally setup.


The issue could be temporary fix by restart session, then recook all my hda assets in outliner. Hope this could be fix on next update. Cheers.
Houdini: 19.0.435
Unreal: 4.26.1
OS: Windows 10