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cppcon2025/cppcon_2025_slides.md
@@ -434,20 +434,6 @@ Player p = simdjson::from<Player>(json);
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---
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-# Real-World Benefits
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-
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-## Before Reflection (Our Game Server example)
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-- 1000+ lines of serialization code
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-- Prone to bugs due to serialization mismatching
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-- Adding new features can imply making tedious changes to boilerplate serialization code
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-## After Reflection
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-- **0 lines** of serialization code
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-- **0 serialization bugs** (if it compiles, it works!)
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-- New features can be added much faster
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----
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# The Bigger Picture
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This pattern extends beyond games:
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