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Minor changes to 0.0.6
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README.md

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# NAV2SFM_Core
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# idk
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sad, I can't name my engine yet I have no idea what to be ...
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![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/simo8902/LupusFire-Engine)
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![GitHub last commit](https://img.shields.io/github/last-commit/simo8902/LupusFire-Engine)
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![Lines of Code](https://img.shields.io/badge/Lines%20of%20Code--green)
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Simple 3D Game Engine based on a OpenGL - GLFW3, GLM, IMGUI (1.91.2)
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TODO: THE PROJECT IS NOT YET READY TO BE BUILDED FROM OTHER DEVICES - SOME OF THE RESOURCES ARE STILL LINKED TO MY DIRS

imgui.ini

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src/Engine/Core/Initialization.cpp

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io.Fonts->Clear();
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const auto &fontPath = SOURCE_DIR "/CascadiaCode-Bold.ttf";
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const auto &fontPath = SOURCE_DIR "/src/data/fonts/CascadiaCode-Bold.ttf";
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const ImFont* primaryFont = io.Fonts->AddFontFromFileTTF(fontPath, 17.0f);
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if (primaryFont) {
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// std::cout << "Successfully loaded primary font: " << fontPath << std::endl;

src/imgui.ini

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Collapsed=0
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[Docking][Data]
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DockSpace ID=0x38F4D65D Window=0x9DF47A72 Pos=75,92 Size=1270,687 Split=Y
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DockSpace ID=0x38F4D65D Window=0x9DF47A72 Pos=175,192 Size=1270,687 Split=Y
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DockNode ID=0x00000001 Parent=0x38F4D65D SizeRef=1280,26 Selected=0x738351EE
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DockNode ID=0x00000002 Parent=0x38F4D65D SizeRef=1280,692 Split=Y
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DockNode ID=0x00000003 Parent=0x00000002 SizeRef=1280,513 Split=X

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