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Description
Hi there! Dude, I abandoned DayZ after they removed the post processing effects that made the game stand out from the rest of the games by giving it a more "cinematic" feeling that really eased in the way to play it as a survival simulator.
Was just randomly talking with someone on reddit about that, and they told me about this mod! You've done an amazing job at what you did there, and I was really excited to try it out in one of the servers I used to play; however, after showing the mod to the admins, literally everyone was like "Naah, that looks like too much, it kills the realism with weird FX, it will make everyone sick, etc". No one listened to me saying that its all tunable and can be tuned and switched off both client and server side!....
I have no idea which servers have this thing installed (tried looking around but found nothing on google), so I'm offering you any help that I could provide to polish up the mod to make it more appealing for the player's base and make it clear that its something that will tweak their experience in the game, and not change it completely, plus brings a lot of visual cinematics perks for content creation that many servers with streamers and youtubers would benefit from in terms of the quality they will be getting from the ingame footage.
I'm an image editor and graphic designer and have quite some experience with photography and filmography in general, as well as some scripting/modding experience (did some clothing and new textures DayzUnderground a handful times), and I believe I can help improving the overlays realism and the FX balancing in general:
- enhance the visor overlays (from the provided videos they look quite oversaturated and I would personally tune them down and adjust from real examples, because people drive motorcycles and know they dont look as crowded with imperfections even in the worst cases
- enhance state fx realism (the vignetting and blood fx are too intense in the examples for example)
- tune the parameters for visual fx on sunglasses, etc.
Plus can help with the page formatting and info presented there:
I get that the examples provided here were done with the little available time you had during development, and it was just to show at a general glance the capabilities of the mod. Sadly most people are really "limited" in their capability of judging a mod and its potential, so I believe that we could improve some things on that front:
- a more in depth description making it absolutely clear that all settings are adjustable on a micro level (plus provide a guide for this),
- extra examples (before/after, different FX levels, etc),
- video showing setting adjustments (both server and client side),
- some "template" settings for different levels of FX applications for admins (most prefer to have different fx off by default [like head-bob and motion blur] but available to individual players, others might want some completely unavailable, etc).
Let me know if you're interested in this! Might be the thing that brings me back to the game after so many years :)