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Program.cs
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124 lines (108 loc) · 4.53 KB
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using System.Collections.Generic;
namespace GildedRose.Console
{
class Program
{
IList<Item> Items; // Don't change this field!
static void Main(string[] args)
{
System.Console.WriteLine("OMGHAI!");
var app = new Program()
{
Items = new List<Item>
{
new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 15,
Quality = 20
},
new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}
}
};
app.UpdateQuality();
System.Console.ReadKey();
}
public void UpdateQuality()
{
for (var i = 0; i < Items.Count; i++)
{
if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].Quality > 0)
{
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].Quality = Items[i].Quality - 1;
}
}
}
else
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].SellIn < 11)
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
if (Items[i].SellIn < 6)
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
}
}
}
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].SellIn = Items[i].SellIn - 1;
}
if (Items[i].SellIn < 0)
{
if (Items[i].Name != "Aged Brie")
{
if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].Quality > 0)
{
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].Quality = Items[i].Quality - 1;
}
}
}
else
{
Items[i].Quality = Items[i].Quality - Items[i].Quality;
}
}
else
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
}
}
}
}
public class Item // Don't change this class!
{
public string Name { get; set; }
public int SellIn { get; set; }
public int Quality { get; set; }
}
}