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Commit 44ac431

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3.0.1: Update BepInEx build for 5.4.1, remove Test Class inspection on start, update libs, remove commented references
1 parent 3494b04 commit 44ac431

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4 files changed

+3
-90
lines changed

4 files changed

+3
-90
lines changed

lib/0Harmony.dll

3 KB
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lib/BepInEx.dll

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src/ExplorerCore.cs

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.0.0";
17+
public const string VERSION = "3.0.1";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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public const string EXPLORER_FOLDER = @"Mods\UnityExplorer";
@@ -84,9 +84,6 @@ private static void CheckUIInit()
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{
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UIManager.Init();
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Log("Initialized UnityExplorer UI.");
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// temp debug
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InspectorManager.Instance.Inspect(Tests.TestClass.Instance);
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}
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catch (Exception e)
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{

src/UnityExplorer.csproj

Lines changed: 2 additions & 86 deletions
Original file line numberDiff line numberDiff line change
@@ -106,85 +106,17 @@
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<HintPath>$(MLMonoGameFolder)\MelonLoader\MelonLoader.ModHandler.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!--<Reference Include="UnityEngine">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.ImageConversionModule">
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<HintPath>$(MLMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
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<Private>False</Private>
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</Reference>-->
141109
</ItemGroup>
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<!-- BepInEx Mono refs -->
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<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='false|false'">
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<Reference Include="BepInEx">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\BepInEx.dll</HintPath>
113+
<HintPath>..\lib\BepInEx.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="0Harmony">
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<HintPath>$(BIEMonoGameFolder)\BepInEx\core\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<!--<Reference Include="UnityEngine.AssetBundleModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.AssetBundleModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.dll</HintPath>
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<HintPath>..\lib\0Harmony.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.CoreModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.PhysicsModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.PhysicsModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.TextRenderingModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.TextRenderingModule.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.UI.dll</HintPath>
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<Private>False</Private>
175-
</Reference>
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<Reference Include="UnityEngine.UIModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.UIModule.dll</HintPath>
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<Private>False</Private>
179-
</Reference>
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<Reference Include="UnityEngine.IMGUIModule">
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<HintPath>$(BIEMonoManagedFolder)\UnityEngine.IMGUIModule.dll</HintPath>
182-
<Private>False</Private>
183-
</Reference>
184-
<Reference Include="UnityEngine.ImageConversionModule">
185-
<HintPath>$(BIEMonoManagedFolder)\UnityEngine.ImageConversionModule.dll</HintPath>
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<Private>False</Private>
187-
</Reference>-->
188120
</ItemGroup>
189121
<!-- MelonLoader Il2Cpp refs -->
190122
<ItemGroup Condition="'$(IsMelonLoader)|$(IsCpp)'=='true|true'">
@@ -204,14 +136,6 @@
204136
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
205137
<Private>False</Private>
206138
</Reference>
207-
<!-- <Reference Include="Unity.TextMeshPro">
208-
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
209-
<Private>False</Private>
210-
</Reference>
211-
<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.TextCoreModule.dll</HintPath>
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<Private>False</Private>
214-
</Reference> -->
215139
<Reference Include="UnityEngine">
216140
<HintPath>$(MLCppGameFolder)\MelonLoader\Managed\UnityEngine.dll</HintPath>
217141
<Private>False</Private>
@@ -267,14 +191,6 @@
267191
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
268192
<Private>False</Private>
269193
</Reference>
270-
<!-- <Reference Include="Unity.TextMeshPro">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
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<Private>False</Private>
273-
</Reference>
274-
<Reference Include="UnityEngine.TextCoreModule">
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<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.TextCoreModule.dll</HintPath>
276-
<Private>False</Private>
277-
</Reference> -->
278194
<Reference Include="UnityEngine">
279195
<HintPath>$(BIECppGameFolder)\BepInEx\unhollowed\UnityEngine.dll</HintPath>
280196
<Private>False</Private>

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