@@ -414,11 +414,15 @@ static void InitEventSystemPropertyHandlers()
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static bool usingEventSystemDictionaryMembers ;
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- static readonly AmbiguousMemberHandler < EventSystem , GameObject > m_CurrentSelected_Handler_Normal = new ( "m_CurrentSelected" , "m_currentSelected" ) ;
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- static readonly AmbiguousMemberHandler < EventSystem , Dictionary < int , GameObject > > m_CurrentSelected_Handler_Dictionary = new ( "m_CurrentSelected" , "m_currentSelected" ) ;
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-
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- static readonly AmbiguousMemberHandler < EventSystem , bool > m_SelectionGuard_Handler_Normal = new ( "m_SelectionGuard" , "m_selectionGuard" ) ;
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- static readonly AmbiguousMemberHandler < EventSystem , Dictionary < int , bool > > m_SelectionGuard_Handler_Dictionary = new ( "m_SelectionGuard" , "m_selectionGuard" ) ;
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+ static readonly AmbiguousMemberHandler < EventSystem , GameObject > m_CurrentSelected_Handler_Normal
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+ = new ( true , true , "m_CurrentSelected" , "m_currentSelected" ) ;
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+ static readonly AmbiguousMemberHandler < EventSystem , Dictionary < int , GameObject > > m_CurrentSelected_Handler_Dictionary
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+ = new ( true , true , "m_CurrentSelected" , "m_currentSelected" ) ;
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+
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+ static readonly AmbiguousMemberHandler < EventSystem , bool > m_SelectionGuard_Handler_Normal
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+ = new ( true , true , "m_SelectionGuard" , "m_selectionGuard" ) ;
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+ static readonly AmbiguousMemberHandler < EventSystem , Dictionary < int , bool > > m_SelectionGuard_Handler_Dictionary
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+ = new ( true , true , "m_SelectionGuard" , "m_selectionGuard" ) ;
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static void SetCurrentSelectedGameObject ( EventSystem instance , GameObject value )
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{
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