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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using System.Text; |
| 5 | +using UnityEngine; |
| 6 | +using UnityEngine.UI; |
| 7 | +using UnityExplorer.Helpers; |
| 8 | +using UnityExplorer.UI; |
| 9 | + |
| 10 | +namespace UnityExplorer.Inspectors.Reflection |
| 11 | +{ |
| 12 | + #region IStructInfo helper |
| 13 | + |
| 14 | + public interface IStructInfo |
| 15 | + { |
| 16 | + string[] FieldNames { get; } |
| 17 | + object SetValue(ref object value, int fieldIndex, float val); |
| 18 | + void RefreshUI(InputField[] inputs, object value); |
| 19 | + } |
| 20 | + |
| 21 | + public class StructInfo<T> : IStructInfo where T : struct |
| 22 | + { |
| 23 | + public string[] FieldNames { get; set; } |
| 24 | + |
| 25 | + public delegate void SetMethod(ref T value, int fieldIndex, float val); |
| 26 | + public SetMethod SetValueMethod; |
| 27 | + |
| 28 | + public delegate void UpdateMethod(InputField[] inputs, object value); |
| 29 | + public UpdateMethod UpdateUIMethod; |
| 30 | + |
| 31 | + public object SetValue(ref object value, int fieldIndex, float val) |
| 32 | + { |
| 33 | + var box = (T)value; |
| 34 | + SetValueMethod.Invoke(ref box, fieldIndex, val); |
| 35 | + return box; |
| 36 | + } |
| 37 | + |
| 38 | + public void RefreshUI(InputField[] inputs, object value) |
| 39 | + { |
| 40 | + UpdateUIMethod.Invoke(inputs, value); |
| 41 | + } |
| 42 | + } |
| 43 | + |
| 44 | + // This part is a bit ugly, but everything else is generalized above. |
| 45 | + // I could generalize it more with reflection, but it would be different for |
| 46 | + // mono/il2cpp and also slower. |
| 47 | + public static class StructInfoFactory |
| 48 | + { |
| 49 | + public static IStructInfo Create(Type type) |
| 50 | + { |
| 51 | + if (type == typeof(Vector2)) |
| 52 | + { |
| 53 | + return new StructInfo<Vector2>() |
| 54 | + { |
| 55 | + FieldNames = new[] { "x", "y", }, |
| 56 | + SetValueMethod = (ref Vector2 vec, int fieldIndex, float val) => |
| 57 | + { |
| 58 | + switch (fieldIndex) |
| 59 | + { |
| 60 | + case 0: vec.x = val; break; |
| 61 | + case 1: vec.y = val; break; |
| 62 | + } |
| 63 | + }, |
| 64 | + UpdateUIMethod = (InputField[] inputs, object value) => |
| 65 | + { |
| 66 | + Vector2 vec = (Vector2)value; |
| 67 | + inputs[0].text = vec.x.ToString(); |
| 68 | + inputs[1].text = vec.y.ToString(); |
| 69 | + } |
| 70 | + }; |
| 71 | + } |
| 72 | + else if (type == typeof(Vector3)) |
| 73 | + { |
| 74 | + return new StructInfo<Vector3>() |
| 75 | + { |
| 76 | + FieldNames = new[] { "x", "y", "z" }, |
| 77 | + SetValueMethod = (ref Vector3 vec, int fieldIndex, float val) => |
| 78 | + { |
| 79 | + switch (fieldIndex) |
| 80 | + { |
| 81 | + case 0: vec.x = val; break; |
| 82 | + case 1: vec.y = val; break; |
| 83 | + case 2: vec.z = val; break; |
| 84 | + } |
| 85 | + }, |
| 86 | + UpdateUIMethod = (InputField[] inputs, object value) => |
| 87 | + { |
| 88 | + Vector3 vec = (Vector3)value; |
| 89 | + inputs[0].text = vec.x.ToString(); |
| 90 | + inputs[1].text = vec.y.ToString(); |
| 91 | + inputs[2].text = vec.z.ToString(); |
| 92 | + } |
| 93 | + }; |
| 94 | + } |
| 95 | + else if (type == typeof(Vector4)) |
| 96 | + { |
| 97 | + return new StructInfo<Vector4>() |
| 98 | + { |
| 99 | + FieldNames = new[] { "x", "y", "z", "w" }, |
| 100 | + SetValueMethod = (ref Vector4 vec, int fieldIndex, float val) => |
| 101 | + { |
| 102 | + switch (fieldIndex) |
| 103 | + { |
| 104 | + case 0: vec.x = val; break; |
| 105 | + case 1: vec.y = val; break; |
| 106 | + case 2: vec.z = val; break; |
| 107 | + case 3: vec.w = val; break; |
| 108 | + } |
| 109 | + }, |
| 110 | + UpdateUIMethod = (InputField[] inputs, object value) => |
| 111 | + { |
| 112 | + Vector4 vec = (Vector4)value; |
| 113 | + inputs[0].text = vec.x.ToString(); |
| 114 | + inputs[1].text = vec.y.ToString(); |
| 115 | + inputs[2].text = vec.z.ToString(); |
| 116 | + inputs[3].text = vec.w.ToString(); |
| 117 | + } |
| 118 | + }; |
| 119 | + } |
| 120 | + else if (type == typeof(Rect)) |
| 121 | + { |
| 122 | + return new StructInfo<Rect>() |
| 123 | + { |
| 124 | + FieldNames = new[] { "x", "y", "width", "height" }, |
| 125 | + SetValueMethod = (ref Rect vec, int fieldIndex, float val) => |
| 126 | + { |
| 127 | + switch (fieldIndex) |
| 128 | + { |
| 129 | + case 0: vec.x = val; break; |
| 130 | + case 1: vec.y = val; break; |
| 131 | + case 2: vec.width = val; break; |
| 132 | + case 3: vec.height = val; break; |
| 133 | + } |
| 134 | + }, |
| 135 | + UpdateUIMethod = (InputField[] inputs, object value) => |
| 136 | + { |
| 137 | + Rect vec = (Rect)value; |
| 138 | + inputs[0].text = vec.x.ToString(); |
| 139 | + inputs[1].text = vec.y.ToString(); |
| 140 | + inputs[2].text = vec.width.ToString(); |
| 141 | + inputs[3].text = vec.height.ToString(); |
| 142 | + } |
| 143 | + }; |
| 144 | + } |
| 145 | + else if (type == typeof(Color)) |
| 146 | + { |
| 147 | + return new StructInfo<Color>() |
| 148 | + { |
| 149 | + FieldNames = new[] { "r", "g", "b", "a" }, |
| 150 | + SetValueMethod = (ref Color vec, int fieldIndex, float val) => |
| 151 | + { |
| 152 | + switch (fieldIndex) |
| 153 | + { |
| 154 | + case 0: vec.r = val; break; |
| 155 | + case 1: vec.g = val; break; |
| 156 | + case 2: vec.b = val; break; |
| 157 | + case 3: vec.a = val; break; |
| 158 | + } |
| 159 | + }, |
| 160 | + UpdateUIMethod = (InputField[] inputs, object value) => |
| 161 | + { |
| 162 | + Color vec = (Color)value; |
| 163 | + inputs[0].text = vec.r.ToString(); |
| 164 | + inputs[1].text = vec.g.ToString(); |
| 165 | + inputs[2].text = vec.b.ToString(); |
| 166 | + inputs[3].text = vec.a.ToString(); |
| 167 | + } |
| 168 | + }; |
| 169 | + } |
| 170 | + else |
| 171 | + throw new NotImplementedException(); |
| 172 | + } |
| 173 | + } |
| 174 | + |
| 175 | + #endregion |
| 176 | + |
| 177 | + public class InteractiveUnityStruct : InteractiveValue |
| 178 | + { |
| 179 | + public static bool SupportsType(Type type) => s_supportedTypes.Contains(type); |
| 180 | + private static readonly HashSet<Type> s_supportedTypes = new HashSet<Type> |
| 181 | + { |
| 182 | + typeof(Vector2), |
| 183 | + typeof(Vector3), |
| 184 | + typeof(Vector4), |
| 185 | + typeof(Rect), |
| 186 | + typeof(Color) // todo might make a special editor for colors |
| 187 | + }; |
| 188 | + |
| 189 | + //~~~~~~~~~ Instance ~~~~~~~~~~ |
| 190 | + |
| 191 | + public InteractiveUnityStruct(object value, Type valueType) : base(value, valueType) { } |
| 192 | + |
| 193 | + public override bool HasSubContent => true; |
| 194 | + public override bool SubContentWanted => true; |
| 195 | + public override bool WantInspectBtn => true; |
| 196 | + |
| 197 | + public IStructInfo StructInfo; |
| 198 | + |
| 199 | + public override void RefreshUIForValue() |
| 200 | + { |
| 201 | + base.RefreshUIForValue(); |
| 202 | + |
| 203 | + if (m_subContentConstructed) |
| 204 | + StructInfo.RefreshUI(m_inputs, this.Value); |
| 205 | + } |
| 206 | + |
| 207 | + internal override void OnToggleSubcontent(bool toggle) |
| 208 | + { |
| 209 | + InitializeStructInfo(); |
| 210 | + |
| 211 | + base.OnToggleSubcontent(toggle); |
| 212 | + |
| 213 | + StructInfo.RefreshUI(m_inputs, this.Value); |
| 214 | + } |
| 215 | + |
| 216 | + #region STRUCT INFO HANDLERS |
| 217 | + |
| 218 | + internal Type m_lastStructType; |
| 219 | + |
| 220 | + internal void InitializeStructInfo() |
| 221 | + { |
| 222 | + var type = Value?.GetType() ?? FallbackType; |
| 223 | + |
| 224 | + if (StructInfo != null && type == m_lastStructType) |
| 225 | + return; |
| 226 | + |
| 227 | + if (StructInfo != null) |
| 228 | + { |
| 229 | + // changing types, destroy subcontent |
| 230 | + for (int i = 0; i < m_subContentParent.transform.childCount; i++) |
| 231 | + { |
| 232 | + var child = m_subContentParent.transform.GetChild(i); |
| 233 | + GameObject.Destroy(child.gameObject); |
| 234 | + } |
| 235 | + } |
| 236 | + |
| 237 | + m_lastStructType = type; |
| 238 | + |
| 239 | + StructInfo = StructInfoFactory.Create(type); |
| 240 | + } |
| 241 | + |
| 242 | + #endregion |
| 243 | + |
| 244 | + #region UI CONSTRUCTION |
| 245 | + |
| 246 | + internal InputField[] m_inputs; |
| 247 | + |
| 248 | + public override void ConstructUI(GameObject parent, GameObject subGroup) |
| 249 | + { |
| 250 | + base.ConstructUI(parent, subGroup); |
| 251 | + } |
| 252 | + |
| 253 | + public override void ConstructSubcontent() |
| 254 | + { |
| 255 | + base.ConstructSubcontent(); |
| 256 | + |
| 257 | + if (StructInfo == null) |
| 258 | + { |
| 259 | + ExplorerCore.LogWarning("Setting up subcontent but structinfo is null"); |
| 260 | + return; |
| 261 | + } |
| 262 | + |
| 263 | + var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, new Color(0.08f, 0.08f, 0.08f)); |
| 264 | + var editorGroup = editorContainer.GetComponent<VerticalLayoutGroup>(); |
| 265 | + editorGroup.childForceExpandWidth = false; |
| 266 | + editorGroup.padding.top = 4; |
| 267 | + editorGroup.padding.right = 4; |
| 268 | + editorGroup.padding.left = 4; |
| 269 | + editorGroup.padding.bottom = 4; |
| 270 | + editorGroup.spacing = 2; |
| 271 | + |
| 272 | + m_inputs = new InputField[StructInfo.FieldNames.Length]; |
| 273 | + |
| 274 | + for (int i = 0; i < StructInfo.FieldNames.Length; i++) |
| 275 | + { |
| 276 | + AddEditorRow(i, editorContainer); |
| 277 | + } |
| 278 | + |
| 279 | + if (Owner.CanWrite) |
| 280 | + { |
| 281 | + var applyBtnObj = UIFactory.CreateButton(editorContainer, new Color(0.2f, 0.2f, 0.2f)); |
| 282 | + var applyLayout = applyBtnObj.AddComponent<LayoutElement>(); |
| 283 | + applyLayout.minWidth = 175; |
| 284 | + applyLayout.minHeight = 25; |
| 285 | + applyLayout.flexibleWidth = 0; |
| 286 | + var m_applyBtn = applyBtnObj.GetComponent<Button>(); |
| 287 | + m_applyBtn.onClick.AddListener(OnSetValue); |
| 288 | + |
| 289 | + void OnSetValue() |
| 290 | + { |
| 291 | + Owner.SetValue(); |
| 292 | + RefreshUIForValue(); |
| 293 | + } |
| 294 | + |
| 295 | + var applyText = applyBtnObj.GetComponentInChildren<Text>(); |
| 296 | + applyText.text = "Apply"; |
| 297 | + } |
| 298 | + } |
| 299 | + |
| 300 | + internal void AddEditorRow(int index, GameObject groupObj) |
| 301 | + { |
| 302 | + var rowObj = UIFactory.CreateHorizontalGroup(groupObj, new Color(1, 1, 1, 0)); |
| 303 | + var rowGroup = rowObj.GetComponent<HorizontalLayoutGroup>(); |
| 304 | + rowGroup.childForceExpandHeight = true; |
| 305 | + rowGroup.childForceExpandWidth = false; |
| 306 | + rowGroup.spacing = 5; |
| 307 | + |
| 308 | + var label = UIFactory.CreateLabel(rowObj, TextAnchor.MiddleRight); |
| 309 | + var labelLayout = label.AddComponent<LayoutElement>(); |
| 310 | + labelLayout.minWidth = 50; |
| 311 | + labelLayout.flexibleWidth = 0; |
| 312 | + labelLayout.minHeight = 25; |
| 313 | + var labelText = label.GetComponent<Text>(); |
| 314 | + labelText.text = $"{StructInfo.FieldNames[index]}:"; |
| 315 | + labelText.color = Color.cyan; |
| 316 | + |
| 317 | + var inputFieldObj = UIFactory.CreateInputField(rowObj, 14, 3, 1); |
| 318 | + var inputField = inputFieldObj.GetComponent<InputField>(); |
| 319 | + inputField.characterValidation = InputField.CharacterValidation.Decimal; |
| 320 | + var inputLayout = inputFieldObj.AddComponent<LayoutElement>(); |
| 321 | + inputLayout.flexibleWidth = 0; |
| 322 | + inputLayout.minWidth = 120; |
| 323 | + inputLayout.minHeight = 25; |
| 324 | + |
| 325 | + m_inputs[index] = inputField; |
| 326 | + |
| 327 | + inputField.onValueChanged.AddListener((string val) => { Value = StructInfo.SetValue(ref this.Value, index, float.Parse(val)); }); |
| 328 | + } |
| 329 | + |
| 330 | + #endregion |
| 331 | + } |
| 332 | +} |
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