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Update .gitignore
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.gitignore

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*.user
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*.userosscache
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*.sln.docstates
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*/mcs-unity*
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs

README.md

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If you'd like to build this yourself, everything you need (other than MelonLoader) is included with this repository, there is no need for recursive cloning etc.
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1. Install MelonLoader for your game.
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2. Download this repository and open the `CppExplorer.sln` file in the `src` folder.
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3. In Visual Studio, right-click the CppExplorer C# Project in the solution browser and click "Unload Project".
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4. Right-click the "CppExplorer (unloaded)" and select "Edit Project File".
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5. Scroll down until you see the `<ItemGroup>` containing the References.
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6. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
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7. Reload the project and everything should be working, you can now build and run it.
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2. Open the `src\CppExplorer.csproj` file in a text editor.
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3. Scroll down until you see the `<ItemGroup>` containing the References.
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4. Fix all of the paths in the `..\Steam\` directory for your game (use the full path if you need to).
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5. Open the `src\CppExplorer.sln` project and build it.
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6. The dll is built to the `Release\` folder in the root of the repository.
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## Credits
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Written by Sinai.
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Thanks to:
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* [ManlyMarco](https://github.com/ManlyMarco) for their [Runtime Unity Editor](https://github.com/ManlyMarco/RuntimeUnityEditor), which I used for the REPL Console and the "Find instances" snippet, and the UI style.
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* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor in `mcs.dll` since it was causing an exception with the Hook it attempted.
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* [denikson](https://github.com/denikson) for [mcs-unity](https://github.com/denikson/mcs-unity). I commented out the `SkipVisibilityExt` constructor since it was causing an exception with the Hook it attempted.

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