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Bump UniverseLib
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README.md

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@@ -57,7 +57,7 @@ Although UnityExplorer should work out of the box for most Unity games, in some
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To adjust the settings, open the config file:
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* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
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* MelonLoader: `UserData\MelonPreferences.cfg`
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* Standalone: `UnityExplorer\config.ini`
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* Standalone: `UnityExplorer\config.cfg`
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Try adjusting the following settings and see if it fixes your issues:
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* `Startup_Delay_Time` - increase to 5-10 seconds (or more as needed), can fix issues with UnityExplorer being destroyed or corrupted during startup.
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* You can change the settings via the "Options" tab of the menu, or directly from the config file.
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* BepInEx: `BepInEx\config\com.sinai.unityexplorer.cfg`
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* MelonLoader: `UserData\MelonPreferences.cfg`
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* Standalone `{DLL_location}\UnityExplorer\config.ini`
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* Standalone `{DLL_location}\UnityExplorer\config.cfg`
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# Building
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src/UnityExplorer.csproj

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<Private>False</Private>
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</Reference>
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<Reference Include="UniverseLib.Mono">
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<HintPath>packages\UniverseLib.1.1.0\lib\net35\UniverseLib.Mono.dll</HintPath>
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<HintPath>packages\UniverseLib.1.1.1\lib\net35\UniverseLib.Mono.dll</HintPath>
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</Reference>
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</ItemGroup>
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<!-- Il2Cpp refs -->
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<ItemGroup Condition="'$(IsCpp)'=='true'">
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<Reference Include="UniverseLib.IL2CPP">
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<HintPath>packages\UniverseLib.1.1.0\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
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<HintPath>packages\UniverseLib.1.1.1\lib\net472\UniverseLib.IL2CPP.dll</HintPath>
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</Reference>
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<Reference Include="UnhollowerBaseLib">
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<HintPath>..\lib\Il2CppAssemblyUnhollower\UnhollowerBaseLib\bin\Release\net4.7.2\UnhollowerBaseLib.dll</HintPath>

src/packages.config

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<package id="ILRepack.Lib.MSBuild.Task" version="2.0.18.2" targetFramework="net35" />
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<package id="Mono.Cecil" version="0.10.4" targetFramework="net35" />
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<package id="Samboy063.Tomlet" version="3.1.3" targetFramework="net472" />
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<package id="UniverseLib" version="1.1.0" targetFramework="net35" />
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<package id="UniverseLib" version="1.1.1" targetFramework="net35" />
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</packages>

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