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This repository was archived by the owner on May 9, 2023. It is now read-only.
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* <b>Reflection Inspector</b>: Inspect Properties and Fields. Can also set primitive values and evaluate primitive methods.
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* <b>Search</b>: Search for UnityEngine.Objects with various filters, or use the helpers for static Instances and Classes.
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* <b>C# Console</b>: Interactive console for evaluating C# methods on the fly, with some basic helpers.
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* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it.
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* <b>Inspect-under-mouse</b>: Hover over an object with a collider and inspect it by clicking on it. There's also a UI mode to inspect UI objects.
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## How to install
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### Standalone
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0. Load the DLL from your mod or inject it. You must also make sure that the required libraries (Harmony, Unhollower for Il2Cpp, etc) are loaded.
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1. Create an instance of Unity Explorer with `new ExplorerCore();`
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2. You will need to call `ExplorerCore.Update()` (static method) from your Update method.
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3. Subscribe to the `ExplorerCore.OnLog__` methods for logging.
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1. Create an instance of Unity Explorer with `ExplorerStandalone.CreateInstance();`
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2. You will need to call `ExplorerStandalone.Update()` from your Update method.
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3. Subscribe to the `ExplorerStandalone.OnLog` event to handle logging if you wish.
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## Logging
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Explorer saves all logs to disk (only keeps the most recent 10 logs). They can be found in a "UnityExplorer" folder in the same place as where you put the DLL file.
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These logs are also visible in the Debug Console part of the UI.
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