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Commit bc64a04

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Cleanup
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src/ObjectExplorer/SceneExplorer.cs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -29,8 +29,8 @@ public SceneExplorer(ObjectExplorerPanel parent)
2929
SceneHandler.OnLoadedScenesChanged += SceneHandler_OnLoadedScenesChanged;
3030
}
3131

32-
public override GameObject UIRoot => m_uiRoot;
33-
private GameObject m_uiRoot;
32+
public override GameObject UIRoot => uiRoot;
33+
private GameObject uiRoot;
3434

3535
/// <summary>
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/// Whether to automatically update per auto-update interval or not.
@@ -180,13 +180,13 @@ private void TryLoadScene(LoadSceneMode mode, Dropdown allSceneDrop)
180180

181181
public override void ConstructUI(GameObject content)
182182
{
183-
m_uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
184-
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(m_uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
185-
UIFactory.SetLayoutElement(m_uiRoot, flexibleHeight: 9999);
183+
uiRoot = UIFactory.CreateUIObject("SceneExplorer", content);
184+
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, true, true, true, 0, 2, 2, 2, 2);
185+
UIFactory.SetLayoutElement(uiRoot, flexibleHeight: 9999);
186186

187187
// Tool bar (top area)
188188

189-
var toolbar = UIFactory.CreateVerticalGroup(m_uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
189+
var toolbar = UIFactory.CreateVerticalGroup(uiRoot, "Toolbar", true, true, true, true, 2, new Vector4(2, 2, 2, 2),
190190
new Color(0.15f, 0.15f, 0.15f));
191191

192192
// Scene selector dropdown
@@ -240,7 +240,7 @@ public override void ConstructUI(GameObject content)
240240

241241
// Transform Tree
242242

243-
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(m_uiRoot, "TransformTree", out GameObject scrollObj,
243+
var scrollPool = UIFactory.CreateScrollPool<TransformCell>(uiRoot, "TransformTree", out GameObject scrollObj,
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out GameObject scrollContent, new Color(0.11f, 0.11f, 0.11f));
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UIFactory.SetLayoutElement(scrollObj, flexibleHeight: 9999);
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UIFactory.SetLayoutElement(scrollContent, flexibleHeight: 9999);
@@ -312,7 +312,7 @@ private void ConstructSceneLoader()
312312
{
313313
if (SceneHandler.WasAbleToGetScenesInBuild)
314314
{
315-
var sceneLoaderObj = UIFactory.CreateVerticalGroup(m_uiRoot, "SceneLoader", true, true, true, true);
315+
var sceneLoaderObj = UIFactory.CreateVerticalGroup(uiRoot, "SceneLoader", true, true, true, true);
316316
UIFactory.SetLayoutElement(sceneLoaderObj, minHeight: 25);
317317

318318
// Title

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