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Update README.md
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README.md

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@@ -109,10 +109,18 @@ The inspector is used to see detailed information on objects of any type and man
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### Mouse-Inspect
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* The "Mouse Inspect" dropdown on the main UnityExplorer navbar allows you to inspect objects under the mouse.
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* The "Mouse Inspect" dropdown in the "Inspector" panel allows you to inspect objects under the mouse.
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* <b>World</b>: uses Physics.Raycast to look for Colliders
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* <b>UI</b>: uses GraphicRaycasters to find UI objects
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### Clipboard
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* The "Clipboard" panel allows you to see your current paste value, or clear it (resets it to `null`)
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* Can copy the value from any member in a Reflection Inspector, Enumerable or Dictionary, and from the target of any Inspector tab
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* Can paste values onto any member in a Reflection Inspector
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* Non-parsable arguments in Method/Property Evaluators allow pasting values
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* The C# Console has helper methods `Copy(obj)` and `Paste()` for accessing the Clipboard
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### Settings
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* You can change the settings via the "Options" tab of the menu, or directly from the config file.

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