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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Linq; |
| 4 | +using System.Text; |
| 5 | +using UnityEngine; |
| 6 | +using UnityEngine.UI; |
| 7 | +using System.Reflection; |
| 8 | + |
| 9 | +namespace UnityExplorer.UI.InteractiveValues |
| 10 | +{ |
| 11 | + // Class for supporting any "float struct" (ie Vector, Rect, etc). |
| 12 | + // Supports any struct where all the public instance fields are floats (or types assignable to float) |
| 13 | + |
| 14 | + public class StructInfo |
| 15 | + { |
| 16 | + public string[] FieldNames { get; } |
| 17 | + private readonly FieldInfo[] m_fields; |
| 18 | + |
| 19 | + public StructInfo(Type type) |
| 20 | + { |
| 21 | + m_fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public) |
| 22 | + .Where(it => !it.IsLiteral) |
| 23 | + .ToArray(); |
| 24 | + |
| 25 | + FieldNames = m_fields.Select(it => it.Name) |
| 26 | + .ToArray(); |
| 27 | + } |
| 28 | + |
| 29 | + public object SetValue(ref object instance, int fieldIndex, float val) |
| 30 | + { |
| 31 | + m_fields[fieldIndex].SetValue(instance, val); |
| 32 | + return instance; |
| 33 | + } |
| 34 | + |
| 35 | + public float GetValue(object instance, int fieldIndex) |
| 36 | + => (float)m_fields[fieldIndex].GetValue(instance); |
| 37 | + |
| 38 | + public void RefreshUI(InputField[] inputs, object instance) |
| 39 | + { |
| 40 | + try |
| 41 | + { |
| 42 | + for (int i = 0; i < m_fields.Length; i++) |
| 43 | + { |
| 44 | + var field = m_fields[i]; |
| 45 | + float val = (float)field.GetValue(instance); |
| 46 | + inputs[i].text = val.ToString(); |
| 47 | + } |
| 48 | + } |
| 49 | + catch (Exception ex) |
| 50 | + { |
| 51 | + ExplorerCore.Log(ex); |
| 52 | + } |
| 53 | + } |
| 54 | + } |
| 55 | + |
| 56 | + public class InteractiveFloatStruct : InteractiveValue |
| 57 | + { |
| 58 | + private static readonly Dictionary<string, bool> _typeSupportCache = new Dictionary<string, bool>(); |
| 59 | + public static bool IsTypeSupported(Type type) |
| 60 | + { |
| 61 | + if (!type.IsValueType) |
| 62 | + return false; |
| 63 | + |
| 64 | + if (_typeSupportCache.TryGetValue(type.AssemblyQualifiedName, out bool ret)) |
| 65 | + return ret; |
| 66 | + |
| 67 | + ret = true; |
| 68 | + var fields = type.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public); |
| 69 | + foreach (var field in fields) |
| 70 | + { |
| 71 | + if (field.IsLiteral) |
| 72 | + continue; |
| 73 | + |
| 74 | + if (!typeof(float).IsAssignableFrom(field.FieldType)) |
| 75 | + { |
| 76 | + ret = false; |
| 77 | + break; |
| 78 | + } |
| 79 | + } |
| 80 | + _typeSupportCache.Add(type.AssemblyQualifiedName, ret); |
| 81 | + return ret; |
| 82 | + } |
| 83 | + |
| 84 | + //~~~~~~~~~ Instance ~~~~~~~~~~ |
| 85 | + |
| 86 | + public InteractiveFloatStruct(object value, Type valueType) : base(value, valueType) { } |
| 87 | + |
| 88 | + public override bool HasSubContent => true; |
| 89 | + public override bool SubContentWanted => true; |
| 90 | + |
| 91 | + public StructInfo StructInfo; |
| 92 | + |
| 93 | + public override void RefreshUIForValue() |
| 94 | + { |
| 95 | + InitializeStructInfo(); |
| 96 | + |
| 97 | + base.RefreshUIForValue(); |
| 98 | + |
| 99 | + if (m_subContentConstructed) |
| 100 | + StructInfo.RefreshUI(m_inputs, this.Value); |
| 101 | + } |
| 102 | + |
| 103 | + internal override void OnToggleSubcontent(bool toggle) |
| 104 | + { |
| 105 | + InitializeStructInfo(); |
| 106 | + |
| 107 | + base.OnToggleSubcontent(toggle); |
| 108 | + |
| 109 | + StructInfo.RefreshUI(m_inputs, this.Value); |
| 110 | + } |
| 111 | + |
| 112 | + internal Type m_lastStructType; |
| 113 | + |
| 114 | + internal void InitializeStructInfo() |
| 115 | + { |
| 116 | + var type = Value?.GetType() ?? FallbackType; |
| 117 | + |
| 118 | + if (StructInfo != null && type == m_lastStructType) |
| 119 | + return; |
| 120 | + |
| 121 | + if (StructInfo != null && m_subContentConstructed) |
| 122 | + DestroySubContent(); |
| 123 | + |
| 124 | + m_lastStructType = type; |
| 125 | + |
| 126 | + StructInfo = new StructInfo(type); |
| 127 | + |
| 128 | + if (m_subContentParent.activeSelf) |
| 129 | + ConstructSubcontent(); |
| 130 | + } |
| 131 | + |
| 132 | + #region UI CONSTRUCTION |
| 133 | + |
| 134 | + internal InputField[] m_inputs; |
| 135 | + |
| 136 | + public override void ConstructUI(GameObject parent, GameObject subGroup) |
| 137 | + { |
| 138 | + base.ConstructUI(parent, subGroup); |
| 139 | + } |
| 140 | + |
| 141 | + public override void ConstructSubcontent() |
| 142 | + { |
| 143 | + base.ConstructSubcontent(); |
| 144 | + |
| 145 | + if (StructInfo == null) |
| 146 | + { |
| 147 | + ExplorerCore.LogWarning("Setting up subcontent but structinfo is null"); |
| 148 | + return; |
| 149 | + } |
| 150 | + |
| 151 | + var editorContainer = UIFactory.CreateVerticalGroup(m_subContentParent, "EditorContent", false, true, true, true, 2, new Vector4(4, 4, 4, 4), |
| 152 | + new Color(0.08f, 0.08f, 0.08f)); |
| 153 | + |
| 154 | + m_inputs = new InputField[StructInfo.FieldNames.Length]; |
| 155 | + |
| 156 | + for (int i = 0; i < StructInfo.FieldNames.Length; i++) |
| 157 | + AddEditorRow(i, editorContainer); |
| 158 | + |
| 159 | + RefreshUIForValue(); |
| 160 | + } |
| 161 | + |
| 162 | + internal void AddEditorRow(int index, GameObject groupObj) |
| 163 | + { |
| 164 | + try |
| 165 | + { |
| 166 | + var row = UIFactory.CreateHorizontalGroup(groupObj, "EditorRow", false, true, true, true, 5, default, new Color(1, 1, 1, 0)); |
| 167 | + |
| 168 | + string name = StructInfo.FieldNames[index]; |
| 169 | + |
| 170 | + var label = UIFactory.CreateLabel(row, "RowLabel", $"{name}:", TextAnchor.MiddleRight, Color.cyan); |
| 171 | + UIFactory.SetLayoutElement(label.gameObject, minWidth: 30, flexibleWidth: 0, minHeight: 25); |
| 172 | + |
| 173 | + var inputFieldObj = UIFactory.CreateInputField(row, "InputField", "...", 14, 3, 1); |
| 174 | + UIFactory.SetLayoutElement(inputFieldObj, minWidth: 120, minHeight: 25, flexibleWidth: 0); |
| 175 | + |
| 176 | + var inputField = inputFieldObj.GetComponent<InputField>(); |
| 177 | + m_inputs[index] = inputField; |
| 178 | + |
| 179 | + inputField.onValueChanged.AddListener((string val) => |
| 180 | + { |
| 181 | + try |
| 182 | + { |
| 183 | + float f = float.Parse(val); |
| 184 | + Value = StructInfo.SetValue(ref this.Value, index, f); |
| 185 | + Owner.SetValue(); |
| 186 | + } |
| 187 | + catch { } |
| 188 | + }); |
| 189 | + } |
| 190 | + catch (Exception ex) |
| 191 | + { |
| 192 | + ExplorerCore.Log(ex); |
| 193 | + } |
| 194 | + } |
| 195 | + |
| 196 | + #endregion |
| 197 | + } |
| 198 | +} |
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