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README.md

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### Scene Explorer
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* A simple menu which allows you to traverse the Transform heirarchy of the scene.
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* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to the Inspector window.
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* Click on a GameObject to set it as the current path, or <b>Inspect</b> it to send it to an Inspector Window.
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[![](https://i.imgur.com/2b0q0jL.png)](https://i.imgur.com/2b0q0jL.png)
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### Inspectors
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CppExplorer has two main inspector modes: GameObject Inspector, and Reflection Inspector.
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CppExplorer has two main inspector modes: <b>GameObject Inspector</b>, and <b>Reflection Inspector</b>.
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<b>Tip:</b> when in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] symbol.
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<b>Tip:</b> when in Tab View, GameObjects are denoted by a [G] prefix, and Reflection objects are denoted by a [R] prefix.
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### GameObject Inspector
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src/CachedObjects/CacheMethod.cs

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namespace Explorer
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{
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// TODO implement methods with primitive arguments
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public class CacheMethod : CacheObjectBase
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{
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private bool m_evaluated = false;

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