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3.1.6 - don't bother setting pixelPerfect on canvas
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src/ExplorerCore.cs

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@@ -16,7 +16,7 @@ namespace UnityExplorer
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public class ExplorerCore
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{
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public const string NAME = "UnityExplorer";
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public const string VERSION = "3.1.5";
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public const string VERSION = "3.1.6";
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public const string AUTHOR = "Sinai";
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public const string GUID = "com.sinai.unityexplorer";
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src/UI/UIManager.cs

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@@ -166,7 +166,7 @@ private static GameObject CreateRootCanvas()
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canvas.renderMode = RenderMode.ScreenSpaceCamera;
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canvas.referencePixelsPerUnit = 100;
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canvas.sortingOrder = 999;
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canvas.pixelPerfect = false;
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//canvas.pixelPerfect = false;
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CanvasScaler scaler = rootObj.AddComponent<CanvasScaler>();
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scaler.referenceResolution = new Vector2(1920, 1080);

src/UnityExplorer.csproj

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@@ -25,9 +25,9 @@
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<Prefer32Bit>false</Prefer32Bit>
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<RootNamespace>UnityExplorer</RootNamespace>
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<!-- Set this to the BepInEx Il2Cpp Game folder, without the ending '\' character. -->
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<BIECppGameFolder>D:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
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<BIECppGameFolder>E:\source\Unity Projects\Test\_BUILD</BIECppGameFolder>
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<!-- Set this to the MelonLoader Il2Cpp Game folder, without the ending '\' character. -->
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<MLCppGameFolder>D:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
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<MLCppGameFolder>E:\source\Unity Projects\Test\_BUILD</MLCppGameFolder>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>

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