This repository was archived by the owner on May 9, 2023. It is now read-only.
Releases: sinai-dev/UnityExplorer
Releases · sinai-dev/UnityExplorer
UnityExplorer 3.1.4
- On scene changes, the Scene Filter on the Search page will now properly reset to "Any".
UnityExplorer 3.1.3
- Fix Texture2D saver in Mono and for non-readable textures
UnityExplorer 3.1.2
- Went with a new approach for fixing EventSystem-related problems in some IL2CPP games, should get much better results now.
- Note: in some games you may need to hide and re-show the Explorer menu to fix some UI issues for now.
UnityExplorer 3.1.1
UnityExplorer 3.1.0
Restored some features from UnityExplorer 2.X which had not been ported over to 3.X yet.
- Texture viewer/saver, which has now been changed slightly. Now the viewer will appear when you actually inspect a Texture2D, it will appear near the top of the inspector. You can view the Texture from the inspector and save it to a PNG file directly from UnityExplorer.
- Static and Singleton (previously "Instance") Class Search. These features were restored as-is, with some minor improvements. You can now filter these results by name as well.
Edit: Singleton search changed slightly, release has been updated.
UnityExplorer 3.0.8
- Reverting to the previous World-Raycast method as it gave more accurate/expected results
UnityExplorer 3.0.7
- Fixed in issue in IL2CPP causing the
Behaviour.enabled
toggles to not work in the GameObject Inspector
UnityExplorer 3.0.6
- Improved enumeration of IL2CPP
IEnumerable
andIDictionary
by casting directly to the IL2CPP interfaces. This means anything that implemented those interfaces in the original source will now by inspected as a List/Dictionary in the Inspector.
UnityExplorer 3.0.5
- Swapped to using INI serialization instead of XML for the config file, for games that don't ship with
System.Xml
. - Included an AssetBundle built with Unity 5.6.1 for older Unity games (in the
resources
folder).
UnityExplorer 3.0.4
- UI Mouse Inspect: You can now inspect UI objects with Mouse Inspect. There is a separate button for UI inspect and World inspect.
- To improve performance and prevent unnecessary work, strings are now concatenated to a single line by default. Press the
▲
button to expand and see the full length, selectable text field. Additionally, the label will now sayempty
ornull
to give better feedback about the state of the string. - The IL2CPP builds are now compiled using references from a blank Unity project. This should mean unstripping should not really be a problem in any game, assuming that your mod loader unstrips the Unity assemblies for your game's version.
- Fixed a minor issue where Interactive Unity Structs (Vector/Rect/Color) would close the sub-content if you update values while it is open.