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Loading level gives error in packed build #109

@kiisanart

Description

@kiisanart

So, when I'm in main menu level and want to switch levels it always gives me this error:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000000000000a

Bom!SpudPropertyUtil::IsPersistentObject() [D:\Unreal Projects\Bom 5.5\Plugins\SPUD\Source\SPUD\Private\SpudPropertyUtil.cpp:1274]
Bom!USpudState::RestoreLevel() [D:\Unreal Projects\Bom 5.5\Plugins\SPUD\Source\SPUD\Private\SpudState.cpp:488]
Bom!USpudState::RestoreLoadedWorld() [D:\Unreal Projects\Bom 5.5\Plugins\SPUD\Source\SPUD\Private\SpudState.cpp:1012]
Bom!USpudSubsystem::OnPostLoadMap() [D:\Unreal Projects\Bom 5.5\Plugins\SPUD\Source\SPUD\Private\SpudSubsystem.cpp:250]
Bom!TBaseUObjectMethodDelegateInstance<0,USpudSubsystem,void __cdecl(UWorld *),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_5.5\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:667]
Bom!TMulticastDelegate<void __cdecl(UWorld * __ptr64),FDefaultDelegateUserPolicy>::Broadcast()
Bom!UEngine::LoadMap()
Bom!UEngine::Browse()
Bom!UEngine::TickWorldTravel()
Bom!UGameEngine::Tick()
Bom!FEngineLoop::Tick()
Bom!GuardedMain()
Bom!GuardedMainWrapper()
Bom!LaunchWindowsStartup()
Bom!WinMain()
Bom!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

I have no idea what to do with it, I'm not good at cpp. Any help would be appreciated. (btw it works most of the time in editor)

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