Hi @sinbad ,
I resurrect an old post:
#53
It would be really useful to know if an actor is in a new cell/data layer, or will the post restore happen(for a loading game, or just reloaded cell/data layer), it is just not possible to know? (with persistent objects it is possible thanks to GetSpudSubsystem(GetWorld())->IsLoadingGame())
can it be done anyway, for example by temporarily saving the GUID (or I don't know what else that remains constant) of the temporary actors in a persistent actor set? (this way it could be distinguished between the first time the cell/data layer is loaded and all the other times)
As we said, We can make a logic that can be executed multiple times, but it would be nice to avoid this if possible.