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USpudSubsystem::LoadGame() will always disconnect remote clients due to calling OpenLevel() instead of ServerTravel() when appropriateΒ #135

@iron-CK

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@iron-CK

I am going to modify it to check if there are connected remote clients and use ServerTravel() instead of OpenLevel() if there are. Alternatively, you could introduce an input parameter to let the user choose which method to use to transition level.

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