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237 lines (204 loc) · 6.19 KB
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program larasbraid;
{$mode delphi}
uses
Classes, SysUtils,
tr_types, tr1_utils;
procedure DropSoundFiles(const lvl: TTR1Level);
var
i : integer;
ofs : integer;
sz : integer;
begin
for i:=0 to lvl.SampleIndexCount-1 do begin
ofs:=lvl.SampleIndex[i];
if i<lvl.SampleIndexCount-1 then
sz:=lvl.SampleIndex[i+1]
else
sz:=lvl.SamplesCount;
sz:=sz-ofs;
SaveDataToFile(lvl.SamplesData[ofs], sz, Format('output%d.wav',[i]));
end;
end;
procedure DumpItems(const lvl: TTR1Level);
var
i : integer;
begin
writeln('Items:');
for i:=0 to lvl.ItemCount-1 do
writeln(lvl.Item[i].object_id:10,lvl.Item[i].x:8,lvl.Item[i].y:8,lvl.Item[i].z:8);
end;
procedure DumpMeshTree(const lvl: TTR1Level; treeidx: integer);
var
i : integer;
begin
i:=treeidx;
writeln(' @',i,' ',IntToHeX(lvl.MeshTree[i],8)
,' ',Integer(lvl.MeshTree[i+1])
,' ',Integer(lvl.MeshTree[i+2])
,' ',Integer(lvl.MeshTree[i+3])
,' ',Integer(lvl.MeshTree[i+4]));
end;
procedure DumpMoveables(const lvl: TTR1Level);
var
i : integer;
begin
writeln('Moveables:');
for i:=0 to lvl.ModelCount-1 do begin
writeln('':10,i,' object_id: ', lvl.Model[i].object_id);
writeln('':15,' animidx: ',lvl.Model[i].animation_index);
writeln('':15,' start: ',lvl.Model[i].starting_mesh);
writeln('':15,' meshes: ',lvl.Model[i].num_meshes);
writeln('':15,' treeidx: ',lvl.Model[i].mesh_tree_index,' ',lvl.MeshTreeCount);
writeln('':15,' frameofs: ',lvl.Model[i].frame_offset);
DumpMeshTree(lvl, lvl.Model[i].mesh_tree_index);
end;
end;
function isBraided(const lvl: TTR1Level): Integer;
var
i : integer;
begin
Result:=-1;
for i:=0 to lvl.ModelCount-1 do
if lvl.Model[i].object_id=TR1_OBJID_BRAID then begin
Result:=i;
Exit;
end;
end;
function BufToArray(const data: array of byte; size: integer): string;
var
i : integer;
j : integer;
begin
SetLength(Result, size*4-1);
FillChar(Result[1], length(Result),',');
j:=1;
for i:=0 to size-1 do begin
Result[j]:='$'; inc(j);
BinToHex(@data[i], @Result[j], 1);
inc(j,3);
end;
end;
procedure DumpMoveable(const lvl: TTR1Level; const mv: tr1_model);
var
ofs : integer;
sz : integer;
m : tr1_mesh;
i : integer;
k : integer;
begin
writeln('object_id: ', mv.object_id);
writeln('meshes: ', mv.num_meshes);
writeln('start mesh: ', mv.starting_mesh,' / ', lvl.MeshPtrCount);
writeln('tree index: ', mv.mesh_tree_index,' / ', lvl.MeshTreeCount);
writeln('frame ofs: ', mv.frame_offset,' / ',lvl.FrameCount);
ofs:=lvl.MeshPtr[mv.starting_mesh];
for i:=0 to mv.num_meshes-1 do begin
writelN('mesh ', i,' at ', ofs);
sz:=TR1SetMeshFromData(lvl.MeshData, ofs, m);
writeln(' mesh size: ', sz);
writeln(' vert: ',m.num_vertices,' ',sizeof(tr1_vertex));
writeln(' norm: ',m.num_normals,' ',sizeof(tr1_vertex));
writeln(' light: ',m.num_lights,' ',2);
writeln(' trect: ',m.num_textured_rectangles,' ',sizeof(tr1_face4) );
writeln(' crect: ',m.num_coloured_rectangles,' ',sizeof(tr1_face4));
writeln(' ttria: ',m.num_textured_triangles,' ',sizeof(tr1_face3));
writeln(' ctria: ',m.num_coloured_triangles,' ',sizeof(tr1_face3));
inc(ofs, sz);
TR1MakeMeshStandAlone(m);
writeln(BufToArray(m._selfdata, length(m._selfdata)) );
end;
i:=mv.mesh_tree_index;
for k:=0 to mv.num_meshes-2 do begin
writeln(' mesh tree: ', i);
writeln(' ', IntToHex(lvl.MeshTree[i],8));
writeln(' ofs : ', lvl.MeshTree[i+1],' ',lvl.MeshTree[i+2],' ',lvl.MeshTree[i+3]);
inc(i, 4);
end;
end;
procedure DumpMeshPointers(const lvl: TTR1Level);
var
i : integer;
begin
writeln('Mesh data count: ', lvl.MeshDataCount,' bytes = ',lvl.MeshDataCount*2);
for i:=0 to lvl.MeshPtrCount-1 do begin
writeln(i,' ',lvl.MeshPtr[i]);
end;
end;
procedure AddBraid(var lvl: TTR1Level);
var
i : integer;
j : integer;
mp : integer;
ofs : integer;
k : integer;
begin
i:=lvl.ModelCount;
lvl.ModelCount:=lvl.ModelCount+1;
SetLength(lvl.Model, lvl.ModelCount);
lvl.Model[i].object_id:=TR1_OBJID_BRAID;
lvl.Model[i].frame_offset:=lvl.FrameCount*2;
lvl.Model[i].animation_index:=$FFFF;
mp:=lvl.MeshPtrCount;
ofs:=length(lvl.MeshData);
lvl.Model[i].num_meshes := length(BraidMesh);
lvl.Model[i].starting_mesh := mp;
lvl.MeshPtrCount:=lvl.MeshPtrCount+length(BraidMesh);
SetLength(lvl.MeshPtr, lvl.MeshPtrCount);
lvl.MeshDataCount:=lvl.MeshDataCount+(sizeof(BraidMesh) div 2);
SetLength(lvl.MeshData, lvl.MeshDataCount*2);
for j:=0 to length(BraidMesh)-1 do begin
lvl.MeshPtr[mp]:=ofs;
Move(BraidMesh[j][0], lvl.MeshData[ofs], length(BraidMesh[j]));
inc(ofs, length(BraidMesh[j]));
inc(mp);
end;
j:=lvl.MeshTreeCount;
lvl.MeshTreeCount:=lvl.MeshTreeCount+(4*(length(BraidMesh)-1));
SetLength(lvl.MeshTree, lvl.MeshTreeCount);
lvl.Model[i].mesh_tree_index:=j;
for k:=0 to length(BraidMesh)-2 do begin
lvl.MeshTree[j]:=0;
if k=0 then begin
lvl.MeshTree[j+1]:=1;
lvl.MeshTree[j+2]:=1;
end else begin
lvl.MeshTree[j+1]:=0;
lvl.MeshTree[j+2]:=0;
end;
lvl.MeshTree[j+3]:=34;
inc(j,4);
end;
end;
var
lvl: TTR1Level;
mi : integer;
src : string;
dst : string;
begin
If paramCount=0 then begin
writeln('please specify .phd file (Tomb Raider 1 level file)');
exit;
end;
try
src:=ParamStr(1);
if not ReadLevel(src,lvl) then
writeln('something went wrong with reading: ',src)
else begin
mi:=isBraided(lvl);
//DumpMeshPointers(lvl);
//DumpMoveables(lvl);
if mi>=0 then begin
writeln('The level contains braid model. No changes done.');
//DumpMoveable(lvl, lvl.Moveable[mi]);
end else begin
dst:=ChangeFileExt(ParamStr(1), '-braided.phd');
writeln('The braid model is added. Writting to: ', dst);
AddBraid(lvl);
WriteLevel(dst, lvl);
end;
end;
except
on e:exception do
writeln(e.message);
end;
end.