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1 | 1 | # ONGOING TASKS - PROJECT STATUS |
2 | 2 |
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| 3 | +## 🌍 **LOCALIZATION ARCHITECTURE: LIFT HARDCODED STRINGS TO GAME SOURCE** - **PLANNING** (November 10, 2025) |
| 4 | + |
| 5 | +**STATUS**: **COMPREHENSIVE IMPLEMENTATION PLAN COMPLETE** 📋 |
| 6 | + |
| 7 | +**OBJECTIVE**: Implement `messages` block system to lift all hardcoded strings (like "I don't understand that") from compiler code to game source level, enabling localization and developer control over all user-facing text. |
| 8 | + |
| 9 | +**ARCHITECTURE OVERVIEW**: Following our localization plan in `docs/LOCALIZATION_PLAN.md`, implement a complete pipeline from game source `messages {}` block through AST → IR → Codegen → Z-Machine execution. |
| 10 | + |
| 11 | +### **IMPLEMENTATION PHASES** |
| 12 | + |
| 13 | +#### **✅ Phase 0: Foundation Analysis** |
| 14 | +**COMPLETED**: Comprehensive localization architecture documented in `docs/LOCALIZATION_PLAN.md` with complete string management pipeline analysis. |
| 15 | + |
| 16 | +#### **🎯 Phase 1: AST Extensions** - **NEXT** |
| 17 | +**OBJECTIVE**: Add `messages` block support to Abstract Syntax Tree |
| 18 | + |
| 19 | +**IMPLEMENTATION**: |
| 20 | +1. **Extend AST Types** (`src/grue_compiler/ast.rs`): |
| 21 | + ```rust |
| 22 | + #[derive(Debug, Clone)] |
| 23 | + pub enum Item { |
| 24 | + Messages(MessagesDecl), // NEW: System messages |
| 25 | + // ... existing items |
| 26 | + } |
| 27 | + |
| 28 | + #[derive(Debug, Clone)] |
| 29 | + pub struct MessagesDecl { |
| 30 | + pub messages: HashMap<String, String>, |
| 31 | + } |
| 32 | + |
| 33 | + impl Program { |
| 34 | + pub fn get_messages(&self) -> Option<&MessagesDecl> { |
| 35 | + // Implementation to find messages block |
| 36 | + } |
| 37 | + } |
| 38 | + ``` |
| 39 | + |
| 40 | +2. **Test Syntax Design**: |
| 41 | + ```grue |
| 42 | + messages { |
| 43 | + prompt: "> ", |
| 44 | + unknown_command: "I don't understand that.", |
| 45 | + cant_see_that: "You can't see any such thing.", |
| 46 | + } |
| 47 | + ``` |
| 48 | + |
| 49 | +**SUCCESS CRITERIA**: |
| 50 | +- ✅ Compile without errors after AST changes |
| 51 | +- ✅ Unit tests for MessagesDecl creation and access |
| 52 | +- ✅ Program.get_messages() returns correct Optional<MessagesDecl> |
| 53 | + |
| 54 | +**TESTING**: |
| 55 | +```bash |
| 56 | +cargo test ast_messages -- --nocapture |
| 57 | +cargo test program_get_messages -- --nocapture |
| 58 | +``` |
| 59 | + |
| 60 | +#### **📝 Phase 2: Parser Extensions** ✅ COMPLETED |
| 61 | +**OBJECTIVE**: Parse `messages {}` blocks in .grue source files |
| 62 | + |
| 63 | +**IMPLEMENTATION COMPLETED**: |
| 64 | +1. ✅ **Add Token Recognition** (`src/grue_compiler/lexer.rs`): |
| 65 | + - Added `Messages` token to `TokenKind` enum |
| 66 | + - Added "messages" keyword recognition in `keyword_or_identifier()` |
| 67 | + |
| 68 | +2. ✅ **Implemented Parser Method** (`src/grue_compiler/parser.rs`): |
| 69 | + - Added `Messages` case to `parse_item()` method |
| 70 | + - Implemented `parse_messages_decl()` method supporting: |
| 71 | + ``` |
| 72 | + messages { |
| 73 | + key1: "value1", |
| 74 | + key2: "value2" |
| 75 | + } |
| 76 | + ``` |
| 77 | +
|
| 78 | +3. ✅ **Integrated into Program Parser**: |
| 79 | + - Messages parsing works alongside world/grammar/function parsing |
| 80 | + - Proper error handling for malformed syntax |
| 81 | +
|
| 82 | +**SUCCESS CRITERIA VERIFIED**: |
| 83 | +- ✅ Parse test .grue file with messages block successfully |
| 84 | +- ✅ Extract message key-value pairs correctly |
| 85 | +- ✅ Proper error handling for malformed syntax |
| 86 | +- ✅ Integration with existing world/grammar/function parsing |
| 87 | +
|
| 88 | +**VALIDATION COMPLETED**: |
| 89 | +```bash |
| 90 | +# Test with /tmp/test_messages.grue: |
| 91 | +cargo run --bin grue-compiler -- /tmp/test_messages.grue --print-ir |
| 92 | +# ✅ Parser successfully recognizes messages block |
| 93 | +# ✅ Compilation advances to IR phase with expected missing pattern errors: |
| 94 | +# - ir.rs:1745 (Item::Messages not handled) |
| 95 | +# - semantic.rs:241,377 (Item::Messages not handled) |
| 96 | +# These errors confirm successful parser integration |
| 97 | +``` |
| 98 | + |
| 99 | +#### **🧠 Phase 3: Semantic Analysis & IR Extensions** ✅ COMPLETED |
| 100 | +**OBJECTIVE**: Process messages into IR and validate content |
| 101 | + |
| 102 | +**IMPLEMENTATION COMPLETED**: |
| 103 | +1. ✅ **Extended IR Program** (`src/grue_compiler/ir.rs`): |
| 104 | + - Added `system_messages: HashMap<String, String>` field to IrProgram struct |
| 105 | + - Updated IrProgram::new() constructor to initialize system_messages |
| 106 | + - Added Item::Messages case to IR generation match statement |
| 107 | + |
| 108 | +2. ✅ **Semantic Processing** (`src/grue_compiler/semantic.rs`): |
| 109 | + - Added Item::Messages cases to both symbol collection and analysis phases |
| 110 | + - Implemented analyze_messages() method with validation: |
| 111 | + - Empty key validation |
| 112 | + - Valid identifier character validation |
| 113 | + - Empty value validation |
| 114 | + - Messages properly processed from AST to IR |
| 115 | + |
| 116 | +**SUCCESS CRITERIA VERIFIED**: |
| 117 | +- ✅ Messages properly extracted from AST to IR |
| 118 | +- ✅ Semantic validation working correctly (parser catches invalid identifiers, semantic analysis validates structure) |
| 119 | +- ✅ IR.system_messages populated correctly during IR generation |
| 120 | +- ✅ Compilation progresses successfully to codegen phase |
| 121 | +- ✅ No more "non-exhaustive patterns" errors for Item::Messages |
| 122 | + |
| 123 | +**VALIDATION COMPLETED**: |
| 124 | +```bash |
| 125 | +# Valid messages test passes |
| 126 | +cargo run --bin grue-compiler -- /tmp/test_validation.grue --print-ir |
| 127 | +# ✅ Compilation successful with custom messages |
| 128 | + |
| 129 | +# Invalid syntax correctly rejected |
| 130 | +cargo run --bin grue-compiler -- /tmp/test_semantic_invalid.grue --print-ir |
| 131 | +# ✅ "Expected 'Colon' but found 'Minus'" - parser validation working |
| 132 | +``` |
| 133 | + |
| 134 | +#### **⚙️ Phase 4: Codegen Integration** ✅ COMPLETED |
| 135 | +**OBJECTIVE**: Replace hardcoded strings with message lookups in code generation |
| 136 | + |
| 137 | +**IMPLEMENTATION COMPLETED**: |
| 138 | +1. ✅ **Updated String Allocation** (`src/grue_compiler/codegen_strings.rs`): |
| 139 | + - Added `get_system_message()` helper method with IR parameter and fallback support |
| 140 | + - Modified `add_main_loop_strings()` to use message lookups instead of hardcoded strings: |
| 141 | + ```rust |
| 142 | + pub fn add_main_loop_strings(&mut self, ir: &IrProgram) -> Result<(IrId, IrId), CompilerError> { |
| 143 | + // Look up from game source with fallbacks for localization support |
| 144 | + let prompt_text = Self::get_system_message(ir, "prompt", "> "); |
| 145 | + let unknown_command_text = Self::get_system_message(ir, "unknown_command", "I don't understand that.\n"); |
| 146 | + // ... rest of function |
| 147 | + } |
| 148 | + ``` |
| 149 | + |
| 150 | +2. ✅ **Updated Codegen Call Site** (`src/grue_compiler/codegen_image.rs`): |
| 151 | + - Modified call to pass IR parameter: `self.add_main_loop_strings(&ir)?` |
| 152 | + |
| 153 | +**SUCCESS CRITERIA VERIFIED**: |
| 154 | +- ✅ Custom prompt appears in compiled games (tested: ">>> " instead of "> ") |
| 155 | +- ✅ Custom unknown_command message appears (tested: "Huh? I have no clue what you mean." instead of "I don't understand that.") |
| 156 | +- ✅ Fallback system works when messages block missing (tested: defaults used correctly) |
| 157 | +- ✅ System messages use game source when available with proper fallbacks |
| 158 | + |
| 159 | +**VALIDATION COMPLETED**: |
| 160 | +```bash |
| 161 | +# Custom messages test - using custom messages from source |
| 162 | +RUST_LOG=debug cargo run --bin grue-compiler -- /tmp/test_phase4_localization.grue -o /tmp/test_phase4.z3 |
| 163 | +# ✅ "🎯 Allocated main loop prompt string: '>>> ' -> ID 1006" |
| 164 | +# ✅ "🎯 Allocated unknown command string: 'Huh? I have no clue what you mean.' -> ID 1007" |
| 165 | + |
| 166 | +# Fallback test - no messages block, should use defaults |
| 167 | +RUST_LOG=debug cargo run --bin grue-compiler -- /tmp/test_phase4_fallback.grue -o /tmp/test_fallback.z3 |
| 168 | +# ✅ "🎯 Allocated main loop prompt string: '> ' -> ID 1006" |
| 169 | +# ✅ "🎯 Allocated unknown command string: 'I don't understand that.\n' -> ID 1007" |
| 170 | + |
| 171 | +# Gameplay test - custom messages work in actual game |
| 172 | +echo "invalidcommand" | ./target/debug/gruesome /tmp/test_phase4.z3 |
| 173 | +# ✅ Shows ">>> " prompt and "Huh? I have no clue what you mean." for unknown commands |
| 174 | +``` |
| 175 | + - Update builtin functions to use message lookups |
| 176 | + - Maintain backward compatibility with defaults |
| 177 | + |
| 178 | +**SUCCESS CRITERIA**: |
| 179 | +- ✅ Custom prompt appears in compiled games |
| 180 | +- ✅ Custom unknown_command message appears when command not recognized |
| 181 | +- ✅ All system messages use game source when available |
| 182 | +- ✅ Fallback system works when messages block missing |
| 183 | + |
| 184 | +**TESTING**: |
| 185 | +```bash |
| 186 | +# Test custom messages |
| 187 | +echo 'messages { prompt: ">> ", unknown_command: "What?" } world { room test "Test" { desc: "test" } }' > test_custom.grue |
| 188 | +cargo run --bin grue-compiler -- test_custom.grue -o test_custom.z3 |
| 189 | +echo "foobar" | ./target/debug/gruesome test_custom.z3 |
| 190 | +# Should show ">>" prompt and "What?" for unknown command |
| 191 | +``` |
| 192 | + |
| 193 | +#### **🔧 Phase 5: Builtin Function Message Integration** |
| 194 | +**OBJECTIVE**: Extend message system to all builtin functions |
| 195 | + |
| 196 | +**IMPLEMENTATION**: |
| 197 | +1. **Update Builtin Functions** (`src/grue_compiler/codegen_builtins.rs`): |
| 198 | + - `player_can_see()` → use message "cant_see_that" |
| 199 | + - `handle_take()` → use messages "already_have_that", "cant_take_that" |
| 200 | + - `handle_open()` → use messages "cant_open_that", "already_open" |
| 201 | + - Movement functions → use message "cant_go_that_way" |
| 202 | + |
| 203 | +2. **Message Key Standardization**: |
| 204 | + ```grue |
| 205 | + messages { |
| 206 | + // Core system |
| 207 | + prompt: "> ", |
| 208 | + unknown_command: "I don't understand that.", |
| 209 | + |
| 210 | + // Object interaction |
| 211 | + cant_see_that: "You can't see any such thing.", |
| 212 | + already_have_that: "You already have that.", |
| 213 | + cant_take_that: "You can't take that.", |
| 214 | + |
| 215 | + // Container interaction |
| 216 | + cant_open_that: "You can't open that.", |
| 217 | + already_open: "It's already open.", |
| 218 | + already_closed: "It's already closed.", |
| 219 | + |
| 220 | + // Movement |
| 221 | + cant_go_that_way: "You can't go that way.", |
| 222 | + |
| 223 | + // Inventory |
| 224 | + empty_handed: "You are empty-handed.", |
| 225 | + carrying: "You are carrying:", |
| 226 | + } |
| 227 | + ``` |
| 228 | + |
| 229 | +**SUCCESS CRITERIA**: |
| 230 | +- ✅ All builtin error messages use message system |
| 231 | +- ✅ Game developers can override any system message |
| 232 | +- ✅ Default English messages maintain current behavior |
| 233 | +- ✅ No breaking changes to existing games |
| 234 | + |
| 235 | +**TESTING**: |
| 236 | +```bash |
| 237 | +# Test builtin message customization |
| 238 | +echo 'messages { cant_see_that: "Nothing there!" } ...' > test_builtins.grue |
| 239 | +# Test that custom cant_see_that message appears |
| 240 | +``` |
| 241 | + |
| 242 | +#### **✅ Phase 6: Testing & Validation** |
| 243 | +**OBJECTIVE**: Comprehensive testing of complete localization system |
| 244 | + |
| 245 | +**IMPLEMENTATION**: |
| 246 | +1. **Unit Tests**: Message parsing, IR generation, codegen integration |
| 247 | +2. **Integration Tests**: Full pipeline from .grue source to Z-Machine execution |
| 248 | +3. **Regression Tests**: Ensure existing games still work without messages block |
| 249 | +4. **Localization Tests**: Multiple language files with same world/grammar |
| 250 | + |
| 251 | +**SUCCESS CRITERIA**: |
| 252 | +- ✅ All existing tests pass (no regressions) |
| 253 | +- ✅ New message system tests pass |
| 254 | +- ✅ Mini_zork works with custom messages |
| 255 | +- ✅ Mini_zork works without messages block (fallback system) |
| 256 | +- ✅ Multiple language variants compile successfully |
| 257 | + |
| 258 | +**TESTING**: |
| 259 | +```bash |
| 260 | +# Full test suite |
| 261 | +cargo test |
| 262 | +./scripts/test_key_examples.sh |
| 263 | + |
| 264 | +# Localization validation |
| 265 | +cargo run --bin grue-compiler -- mini_zork_en.grue -o mini_zork_en.z3 |
| 266 | +cargo run --bin grue-compiler -- mini_zork_es.grue -o mini_zork_es.z3 |
| 267 | +``` |
| 268 | + |
| 269 | +#### **🌍 Phase 7: Documentation & Examples** |
| 270 | +**OBJECTIVE**: Complete documentation and example implementations |
| 271 | + |
| 272 | +**IMPLEMENTATION**: |
| 273 | +1. **Update Documentation**: |
| 274 | + - Language reference with messages block syntax |
| 275 | + - Localization guide with example workflows |
| 276 | + - Message key reference for all system messages |
| 277 | + |
| 278 | +2. **Create Example Files**: |
| 279 | + - `examples/mini_zork_en.grue` - English messages |
| 280 | + - `examples/mini_zork_es.grue` - Spanish messages |
| 281 | + - `examples/mini_zork_fr.grue` - French messages |
| 282 | + |
| 283 | +3. **Compiler Documentation**: |
| 284 | + - Update `--help` with localization options |
| 285 | + - Document message key conventions |
| 286 | + |
| 287 | +**SUCCESS CRITERIA**: |
| 288 | +- ✅ Complete language documentation |
| 289 | +- ✅ Working localization examples |
| 290 | +- ✅ Developer guide for creating localized games |
| 291 | + |
| 292 | +### **TECHNICAL IMPLEMENTATION NOTES** |
| 293 | + |
| 294 | +**Message Parameter Substitution** (Future Enhancement): |
| 295 | +```grue |
| 296 | +messages { |
| 297 | + score_display: "Your score is {score} out of {max_score}.", |
| 298 | + moves_display: "You have taken {moves} moves.", |
| 299 | +} |
| 300 | +``` |
| 301 | + |
| 302 | +**Compiler Locale Flag** (Future Enhancement): |
| 303 | +```bash |
| 304 | +cargo run --bin grue-compiler -- games/core_game.grue --locale es -o game_spanish.z3 |
| 305 | +``` |
| 306 | + |
| 307 | +**File Organization Pattern**: |
| 308 | +``` |
| 309 | +games/ |
| 310 | +├── mini_zork_core.grue # Shared world/grammar/functions |
| 311 | +├── mini_zork_en.grue # English messages + include core |
| 312 | +├── mini_zork_es.grue # Spanish messages + include core |
| 313 | +└── mini_zork_fr.grue # French messages + include core |
| 314 | +``` |
| 315 | + |
| 316 | +### **ARCHITECTURE BENEFITS** |
| 317 | + |
| 318 | +**✅ LOCALIZATION FOUNDATION**: |
| 319 | +- Complete string externalization from compiler |
| 320 | +- Game developer control over all user-facing text |
| 321 | +- Multi-language support with shared game logic |
| 322 | +- Compile-time locale selection |
| 323 | + |
| 324 | +**✅ BACKWARD COMPATIBILITY**: |
| 325 | +- Existing games work without changes |
| 326 | +- Fallback system provides current behavior |
| 327 | +- No Z-Machine runtime performance impact |
| 328 | + |
| 329 | +**✅ DEVELOPER EXPERIENCE**: |
| 330 | +- Clear separation of content and logic |
| 331 | +- Centralized text management |
| 332 | +- Easy customization of system messages |
| 333 | +- Professional localization workflow support |
| 334 | + |
| 335 | +--- |
| 336 | + |
3 | 337 | ## 🔧 **LITERAL PATTERN MATCHING BUG IN GENERATE_VERB_MATCHING FUNCTION** - **IN PROGRESS** (November 9, 2025) |
4 | 338 |
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5 | 339 | **STATUS**: **PROBLEM ISOLATED TO generate_verb_matching FUNCTION** ✅ |
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