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At the moment that's not possible, we default to OpenGL ES.

One thing that you could try is to create a separate sharing GL context, render into a texture there, but - due to sharing - be able to use the same texture id with slint::Image.

Long term, it would be really nice to have API that allows users to request certain aspects of the graphics configuration at startup, such as a preference for the renderer, or for example a preference for the OpenGL profile.

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Answer selected by sebbeutler
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