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With the Qt backend this cannot be reproduced, but I can reproduce it with the GL backend. So it seems the problem is somewhere in the GL stack. Maybe @tronical have a better idea on where the problem lies and if that's fixable. |
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Is the input lag inherent to the opengl backend or can it be improved?
Here's an example (running at 1/3 speed) where the circle position is set to the mouse position:
output.mov
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