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CMakeLists.txt
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407 lines (375 loc) · 15.5 KB
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cmake_minimum_required(VERSION 3.6)
project(libdf3d)
include(cmake/df3d.cmake)
if (DF3D_ANDROID)
include(cmake/PrecompiledHeader.cmake)
else()
include(cmake/cotire.cmake)
endif()
if (DF3D_WINDOWS)
set (CMAKE_PREFIX_PATH "${PROJECT_SOURCE_DIR}/third-party/prebuilt_win64" CACHE PATH "third-party")
endif()
set(libdf3d_HEADER_LIST
df3d_pch.h
df3d/Common.h
df3d/df3d.h
df3d/engine/ConfigVariable.h
df3d/engine/EngineController.h
df3d/engine/EngineCVars.h
df3d/engine/EngineInitParams.h
df3d/engine/TimeManager.h
df3d/engine/2d/Sprite2DComponentProcessor.h
df3d/engine/3d/Camera.h
df3d/engine/3d/Light.h
df3d/engine/3d/SceneGraphComponentProcessor.h
df3d/engine/3d/StaticMeshComponentProcessor.h
df3d/engine/3d/AnimatedMeshComponentProcessor.h
df3d/engine/gui/GuiManager.h
df3d/engine/gui/TBInterface.h
df3d/engine/input/InputEvents.h
df3d/engine/input/InputManager.h
df3d/engine/io/FileSystemHelpers.h
df3d/engine/particlesys/ParticleSystemComponentProcessor.h
df3d/engine/particlesys/ParticleSystemUtils.h
df3d/engine/particlesys/SparkCommon.h
df3d/engine/particlesys/SparkLineTrailRenderer.h
df3d/engine/particlesys/SparkQuadRenderer.h
df3d/engine/physics/BulletInterface.h
df3d/engine/physics/PhysicsComponentCreationParams.h
df3d/engine/physics/PhysicsComponentProcessor.h
df3d/engine/physics/PhysicsHelpers.h
df3d/engine/render/GPUMemStats.h
df3d/engine/render/IGpuProgramSharedState.h
df3d/engine/render/IRenderBackend.h
df3d/engine/render/Material.h
df3d/engine/render/MeshUtils.h
df3d/engine/render/RenderCommon.h
df3d/engine/render/RenderManager.h
df3d/engine/render/RenderOperation.h
df3d/engine/render/RenderQueue.h
df3d/engine/render/Vertex.h
df3d/engine/render/gl/GLSLPreprocess.h
df3d/engine/render/gl/RenderBackendGL.h
df3d/engine/render/gl/embed_glsl/ambient_frag.h
df3d/engine/render/gl/embed_glsl/ambient_vert.h
df3d/engine/render/gl/embed_glsl/colored_frag.h
df3d/engine/render/gl/embed_glsl/colored_vert.h
df3d/engine/resources/EntityResource.h
df3d/engine/resources/GpuProgramResource.h
df3d/engine/resources/IResourceHolder.h
df3d/engine/resources/MaterialResource.h
df3d/engine/resources/MeshResource.h
df3d/engine/resources/ParticleSystemResource.h
df3d/engine/resources/ResourceDataSource.h
df3d/engine/resources/ResourceFileSystem.h
df3d/engine/resources/ResourceManager.h
df3d/engine/resources/TextureResource.h
df3d/engine/resources/loaders/MeshLoader_dfmesh.h
df3d/engine/resources/loaders/MeshLoader_assxml.h
df3d/engine/resources/loaders/MeshLoader_obj.h
df3d/engine/resources/loaders/MeshLoader_fbx.h
df3d/engine/resources/loaders/TextureLoader_stbi.h
df3d/engine/resources/loaders/TextureLoader_webp.h
df3d/engine/resources/loaders/TextureLoader_ktx.h
df3d/engine/script/ScriptBindings.h
df3d/engine/script/ScriptManager.h
df3d/game/ComponentDataHolder.h
df3d/game/Entity.h
df3d/game/EntityComponentLoader.h
df3d/game/EntityComponentProcessor.h
df3d/game/FPSCamera.h
df3d/game/TagComponentProcessor.h
df3d/game/World.h
df3d/game/WorldRenderingParams.h
df3d/game/WorldSize.h
df3d/game/impl/EntityLoader.h
df3d/game/impl/MeshComponentLoader.h
df3d/game/impl/PhysicsComponentLoader.h
df3d/game/impl/SceneGraphComponentLoader.h
df3d/game/impl/Sprite2DComponentLoader.h
df3d/game/impl/TagComponentLoader.h
df3d/game/impl/VfxComponentLoader.h
df3d/game/impl/WorldLoader.h
df3d/lib/Handles.h
df3d/lib/Id.h
df3d/lib/JsonUtils.h
df3d/lib/Log.h
df3d/lib/NonCopyable.h
df3d/lib/ThreadPool.h
df3d/lib/Utils.h
df3d/lib/assert/Assert.h
df3d/lib/containers/ConcurrentQueue.h
df3d/lib/containers/PodArray.h
df3d/lib/math/AABB.h
df3d/lib/math/BoundingSphere.h
df3d/lib/math/BoundingVolume.h
df3d/lib/math/ConvexHull.h
df3d/lib/math/Frustum.h
df3d/lib/math/MathUtils.h
df3d/lib/memory/Allocator.h
df3d/lib/memory/MallocAllocator.h
df3d/lib/memory/PoolAllocator.h
df3d/lib/os/PlatformFile.h
df3d/lib/os/PlatformStorage.h
df3d/lib/os/PlatformUtils.h
df3d/platform/AppDelegate.h
df3d/platform/LocalNotification.h
)
set(libdf3d_SRC_LIST
df3d_pch.cpp
df3d/Common.cpp
df3d/engine/EngineController.cpp
df3d/engine/EngineCVars.cpp
df3d/engine/TimeManager.cpp
df3d/engine/2d/Sprite2DComponentProcessor.cpp
df3d/engine/3d/Camera.cpp
df3d/engine/3d/Light.cpp
df3d/engine/3d/SceneGraphComponentProcessor.cpp
df3d/engine/3d/StaticMeshComponentProcessor.cpp
df3d/engine/3d/AnimatedMeshComponentProcessor.cpp
df3d/engine/gui/GuiManager.cpp
df3d/engine/gui/TBInterface.cpp
df3d/engine/input/InputEvents.cpp
df3d/engine/input/InputManager.cpp
df3d/engine/io/FileSystemHelpers.cpp
df3d/engine/particlesys/ParticleSystemComponentProcessor.cpp
df3d/engine/particlesys/ParticleSystemUtils.cpp
df3d/engine/particlesys/SparkCommon.cpp
df3d/engine/particlesys/SparkLineTrailRenderer.cpp
df3d/engine/particlesys/SparkQuadRenderer.cpp
df3d/engine/physics/BulletInterface.cpp
df3d/engine/physics/PhysicsComponentCreationParams.cpp
df3d/engine/physics/PhysicsComponentProcessor.cpp
df3d/engine/render/GPUMemStats.cpp
df3d/engine/render/Material.cpp
df3d/engine/render/MeshUtils.cpp
df3d/engine/render/RenderManager.cpp
df3d/engine/render/RenderOperation.cpp
df3d/engine/render/RenderQueue.cpp
df3d/engine/render/Vertex.cpp
df3d/engine/render/gl/GLSLPreprocess.cpp
df3d/engine/resources/EntityResource.cpp
df3d/engine/resources/GpuProgramResource.cpp
df3d/engine/resources/MaterialResource.cpp
df3d/engine/resources/MeshResource.cpp
df3d/engine/resources/ParticleSystemResource.cpp
df3d/engine/resources/ResourceDataSource.cpp
df3d/engine/resources/ResourceFileSystem.cpp
df3d/engine/resources/ResourceManager.cpp
df3d/engine/resources/TextureResource.cpp
df3d/engine/resources/loaders/MeshLoader_dfmesh.cpp
df3d/engine/resources/loaders/MeshLoader_assxml.cpp
df3d/engine/resources/loaders/MeshLoader_obj.cpp
df3d/engine/resources/loaders/MeshLoader_fbx.cpp
df3d/engine/resources/loaders/TextureLoader_stbi.cpp
df3d/engine/resources/loaders/TextureLoader_webp.cpp
df3d/engine/resources/loaders/TextureLoader_ktx.cpp
df3d/engine/script/ScriptBindings.cpp
df3d/engine/script/ScriptManager.cpp
df3d/game/FPSCamera.cpp
df3d/game/TagComponentProcessor.cpp
df3d/game/World.cpp
df3d/game/WorldRenderingParams.cpp
df3d/game/impl/EntityLoader.cpp
df3d/game/impl/WorldLoader.cpp
df3d/lib/Handles.cpp
df3d/lib/Id.cpp
df3d/lib/JsonUtils.cpp
df3d/lib/Log.cpp
df3d/lib/ThreadPool.cpp
df3d/lib/Utils.cpp
df3d/lib/assert/Assert.cpp
df3d/lib/memory/MallocAllocator.cpp
df3d/lib/memory/PoolAllocator.cpp
df3d/lib/math/AABB.cpp
df3d/lib/math/BoundingSphere.cpp
df3d/lib/math/ConvexHull.cpp
df3d/lib/math/Frustum.cpp
df3d/lib/math/MathUtils.cpp
df3d/platform/AppDelegate.cpp
)
set(third_party_HEADER_FILES
third-party/mikktspace/mikktspace.h
third-party/json/json/json.h
third-party/json/json/json-forwards.h
)
set(third_party_SRC_FILES
third-party/mikktspace/mikktspace.cpp
third-party/json/jsoncpp.cpp
)
if (DF3D_WINDOWS)
list(APPEND libdf3d_HEADER_LIST
df3d/platform/windows/CrashHandler.h
)
list(APPEND libdf3d_SRC_LIST
df3d/platform/windows/CrashHandler.cpp
)
endif()
if (DF3D_ANDROID)
list(APPEND libdf3d_SRC_LIST
df3d/lib/os/PlatformFile_android.cpp
df3d/lib/os/PlatformStorage_android.cpp
df3d/lib/os/PlatformUtils_android.cpp
df3d/engine/render/gl/GpuProgramSharedState.cpp
df3d/engine/render/gl/RenderBackendGL.cpp
df3d/platform/android/AndroidBridge.cpp
df3d/platform/android/JNIHelpers.cpp
df3d/platform/android/LocalNotification.cpp
)
endif()
if (DF3D_IOS)
list(APPEND libdf3d_HEADER_LIST
df3d/platform/ios/AppDelegate.h
df3d/platform/ios/GameViewController.h
df3d/engine/render/metal/RenderBackendMetal.h
df3d/engine/render/metal/MetalGlobalUniforms.h
)
list(APPEND libdf3d_SRC_LIST
df3d/lib/os/PlatformFile_ios.mm
df3d/lib/os/PlatformStorage_ios.mm
df3d/lib/os/PlatformUtils_ios.mm
df3d/engine/render/metal/RenderBackendMetal.mm
df3d/engine/render/metal/GpuProgramSharedState.mm
df3d/platform/ios/AppDelegate.mm
df3d/platform/ios/GameViewController.mm
df3d/platform/ios/LocalNotification.mm
)
set_source_files_properties("df3d/engine/render/gl/RenderBackendGL.cpp" PROPERTIES COMPILE_FLAGS "-x objective-c++")
set_source_files_properties("df3d/engine/render/RenderManager.cpp" PROPERTIES COMPILE_FLAGS "-x objective-c++")
endif()
if (DF3D_DESKTOP)
list(APPEND libdf3d_HEADER_LIST
df3d/platform/desktop_common/glfwApplication.h
df3d/platform/desktop_common/glfwKeyCodes.h
)
list(APPEND libdf3d_SRC_LIST
df3d/lib/os/PlatformStorage_desktop.cpp
df3d/lib/os/PlatformUtils_desktop.cpp
df3d/lib/os/PlatformFile_desktop.cpp
df3d/platform/desktop_common/glfwApplication.cpp
df3d/platform/desktop_common/LocalNotification.cpp
df3d/platform/desktop_common/glfwKeyCodes.cpp
df3d/engine/render/gl/GpuProgramSharedState.cpp
df3d/engine/render/gl/RenderBackendGL.cpp
)
endif()
if (DF3D_DESKTOP)
find_package(GLEW REQUIRED)
find_package(OpenGL REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
include_directories(${OPENGL_INCLUDE_DIR})
include_directories(${PROJECT_SOURCE_DIR}/third-party/glfw/include)
endif()
include_directories(${PROJECT_SOURCE_DIR}/
${PROJECT_SOURCE_DIR}/third-party/
${PROJECT_SOURCE_DIR}/third-party/bullet/src
${PROJECT_SOURCE_DIR}/third-party/spark/include
${PROJECT_SOURCE_DIR}/third-party/squirrel/include
${CMAKE_CURRENT_BINARY_DIR}/third-party/zlib
${PROJECT_SOURCE_DIR}/third-party/zlib
${PROJECT_SOURCE_DIR}/third-party/webp
${PROJECT_SOURCE_DIR}/third-party/turbobadger/src/tb)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd\"4251\" /wd\"4457\" /wd\"4458\" /wd\"4138\"")
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS)
endif()
if (NOT (CMAKE_BUILD_TYPE STREQUAL "Debug"))
add_definitions(-DSCRAT_NO_ERROR_CHECKING)
add_definitions(-DBT_NO_PROFILE)
endif()
add_library(libdf3d STATIC
${libdf3d_HEADER_LIST}
${libdf3d_SRC_LIST}
${third_party_HEADER_FILES}
${third_party_SRC_FILES}
)
if (DF3D_DESKTOP)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/glfw)
endif()
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/bullet)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/spark/src)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/squirrel)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/zlib)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/webp)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/freetype-2.6.5)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/pugixml)
SET(FREETYPE_INCLUDE_DIRS "${PROJECT_SOURCE_DIR}/third-party/freetype-2.6.5/include")
SET(FREETYPE_LIBRARY freetype)
SET(TB_BUILD_DEMO OFF CACHE BOOL "" FORCE)
SET(TB_GENERATE_CONFIG ON CACHE BOOL "" FORCE)
SET(TB_FONT_RENDERER_TBBF ON CACHE BOOL "" FORCE)
SET(TB_FONT_RENDERER_FREETYPE ON CACHE BOOL "" FORCE)
SET(TB_FONT_RENDERER_STB OFF CACHE BOOL "" FORCE)
SET(TB_IMAGE_LOADER_STB OFF CACHE BOOL "" FORCE)
SET(TB_RENDERER_BATCHER OFF CACHE BOOL "" FORCE)
SET(TB_RENDERER_GL OFF CACHE BOOL "" FORCE)
SET(TB_RENDERER_GLES_1 OFF CACHE BOOL "" FORCE)
SET(TB_UNIT_TESTING OFF CACHE BOOL "" FORCE)
SET(TB_IMAGE ON CACHE BOOL "" FORCE)
add_subdirectory(${PROJECT_SOURCE_DIR}/third-party/turbobadger)
# TODO: if build tools
if (DF3D_DESKTOP)
add_subdirectory(${PROJECT_SOURCE_DIR}/tools/obj_to_dfmesh)
add_subdirectory(${PROJECT_SOURCE_DIR}/tools/atlas_packer)
endif()
target_link_libraries(libdf3d
LinearMath
BulletCollision
BulletDynamics
ConvexDecomposition
spark
squirrel
${FREETYPE_LIBRARY}
zlibstatic
TurboBadgerLib
pugixml
webp)
if (DF3D_DESKTOP)
target_link_libraries(libdf3d glfw ${OPENGL_LIBRARIES} ${GLEW_LIBRARIES})
endif()
if (DF3D_ANDROID)
target_link_libraries(libdf3d OpenSLES GLESv2 log android)
endif()
if (DF3D_IOS)
if (DF3D_TVOS)
set(DEFAULT_TVOS_DEPL_TARGET "9.0")
set_xcode_property(libdf3d TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(LinearMath TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(BulletCollision TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(BulletDynamics TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(ConvexDecomposition TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(spark TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(squirrel TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(${FREETYPE_LIBRARY} TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(zlibstatic TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(TurboBadgerLib TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(webp TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
set_xcode_property(pugixml TVOS_DEPLOYMENT_TARGET ${DEFAULT_TVOS_DEPL_TARGET})
else()
set(DEFAULT_IOS_DEPL_TARGET "8.0")
set_xcode_property(libdf3d IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(LinearMath IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(BulletCollision IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(BulletDynamics IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(ConvexDecomposition IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(spark IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(squirrel IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(${FREETYPE_LIBRARY} IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(zlibstatic IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(TurboBadgerLib IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(webp IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
set_xcode_property(pugixml IPHONEOS_DEPLOYMENT_TARGET ${DEFAULT_IOS_DEPL_TARGET})
endif()
endif()
if (DF3D_ANDROID)
target_compile_options(libdf3d PUBLIC ${libdf3d_APP_CFLAGS})
target_compile_definitions(libdf3d PUBLIC ${libdf3d_APP_DEF})
target_include_directories(libdf3d PUBLIC ${libdf3d_include})
add_precompiled_header(libdf3d ${PROJECT_SOURCE_DIR}/df3d_pch.h c++-header COMPILE_OPTIONS ${libdf3d_APP_CFLAGS}
COMPILE_DEFINITIONS ${libdf3d_APP_DEF} INCLUDE_DIRECTORIES ${libdf3d_include})
target_use_precompiled_header(libdf3d ${PROJECT_SOURCE_DIR}/df3d_pch.h FORCEINCLUDE)
else()
set_target_properties(libdf3d PROPERTIES COTIRE_CXX_PREFIX_HEADER_INIT "df3d_pch.h")
set_target_properties(libdf3d PROPERTIES COTIRE_ADD_UNITY_BUILD FALSE)
cotire(libdf3d)
endif()