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Corridor Generation #1

@smacdo

Description

@smacdo

The level generation algorithm needs to connect rooms with decent looking hall ways. This includes

  • hallways should generally be straight with few curves
  • hallways should try to link up and branch off of each other
  • generated corridor tiles need to have walls on their sides
  • generated corridors should not intefere with the rooms that are already placed
  • detect door way locations and insert them
  • all rooms must be connected together (must be able to verify this with connectivity analysis)

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