The player character (and other monsters!) needs to have a field of visibility. Places unvisited should be hidden, tiles that cannot be seen should be in the fog of war.
Light levels and light spread can be implemented at a later date. Right now only focus on making sure the character has a limited and dynamic field of view.
The player character (and other monsters!) needs to have a field of visibility. Places unvisited should be hidden, tiles that cannot be seen should be in the fog of war.
Light levels and light spread can be implemented at a later date. Right now only focus on making sure the character has a limited and dynamic field of view.