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Notes:
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- The CMake build is Windows-only and x64-only.
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- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
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- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
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- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.
-**Windows**: Supported for building and running the project
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-**macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
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## Features
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- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
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## Known Issues
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- Builds for other platforms have not been tested and are most likely non-functional
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- There are some render bugs in the Release mode build
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- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
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