|
| 1 | +package ring |
| 2 | + |
| 3 | +import ( |
| 4 | + "testing" |
| 5 | + "time" |
| 6 | + |
| 7 | + "github.com/stretchr/testify/require" |
| 8 | + "google.golang.org/protobuf/types/known/timestamppb" |
| 9 | + |
| 10 | + "github.com/smartcontractkit/chainlink-common/pkg/workflows/ring/pb" |
| 11 | +) |
| 12 | + |
| 13 | +func TestStateTransitionDeterminism(t *testing.T) { |
| 14 | + now := time.Unix(0, 0) |
| 15 | + timeToSync := 5 * time.Minute |
| 16 | + |
| 17 | + current := &pb.RoutingState{ |
| 18 | + Id: 1, |
| 19 | + State: &pb.RoutingState_RoutableShards{RoutableShards: 2}, |
| 20 | + } |
| 21 | + |
| 22 | + // Same inputs should produce identical outputs |
| 23 | + result1, err := NextState(current, 4, now, timeToSync) |
| 24 | + require.NoError(t, err) |
| 25 | + |
| 26 | + result2, err := NextState(current, 4, now, timeToSync) |
| 27 | + require.NoError(t, err) |
| 28 | + |
| 29 | + require.Equal(t, result1.Id, result2.Id) |
| 30 | + require.Equal(t, result1.GetTransition().WantShards, result2.GetTransition().WantShards) |
| 31 | + require.Equal(t, result1.GetTransition().LastStableCount, result2.GetTransition().LastStableCount) |
| 32 | + require.Equal(t, result1.GetTransition().ChangesSafeAfter.AsTime(), result2.GetTransition().ChangesSafeAfter.AsTime()) |
| 33 | +} |
| 34 | + |
| 35 | +// ∀ state, inputs: NextState(state, inputs).Id >= state.Id |
| 36 | +func TestFV_StateIDMonotonicity(t *testing.T) { |
| 37 | + timeToSync := 5 * time.Minute |
| 38 | + baseTime := time.Unix(0, 0) |
| 39 | + |
| 40 | + testCases := []struct { |
| 41 | + name string |
| 42 | + state *pb.RoutingState |
| 43 | + now time.Time |
| 44 | + }{ |
| 45 | + // Steady state cases |
| 46 | + {"steady_same_shards", steadyState(10, 3), baseTime}, |
| 47 | + {"steady_more_shards", steadyState(10, 3), baseTime}, |
| 48 | + {"steady_fewer_shards", steadyState(10, 3), baseTime}, |
| 49 | + // Transition state cases |
| 50 | + {"transition_before_safe", transitionState(10, 3, 5, baseTime.Add(1*time.Hour)), baseTime}, |
| 51 | + {"transition_at_safe", transitionState(10, 3, 5, baseTime), baseTime}, |
| 52 | + {"transition_after_safe", transitionState(10, 3, 5, baseTime.Add(-1*time.Second)), baseTime}, |
| 53 | + } |
| 54 | + |
| 55 | + shardCounts := []uint32{1, 2, 3, 5, 10} |
| 56 | + |
| 57 | + for _, tc := range testCases { |
| 58 | + for _, wantShards := range shardCounts { |
| 59 | + t.Run(tc.name, func(t *testing.T) { |
| 60 | + result, err := NextState(tc.state, wantShards, tc.now, timeToSync) |
| 61 | + require.NoError(t, err) |
| 62 | + |
| 63 | + // INVARIANT: ID never decreases |
| 64 | + require.GreaterOrEqual(t, result.Id, tc.state.Id, |
| 65 | + "state ID must be monotonically non-decreasing") |
| 66 | + }) |
| 67 | + } |
| 68 | + } |
| 69 | +} |
| 70 | + |
| 71 | +// The state machine only produces valid transitions: |
| 72 | +// - Steady → Steady (when shards unchanged) |
| 73 | +// - Steady → Transition (when shards change) |
| 74 | +// - Transition → Transition (before safety period) |
| 75 | +// - Transition → Steady (after safety period) |
| 76 | +func TestFV_ValidStateTransitions(t *testing.T) { |
| 77 | + timeToSync := 5 * time.Minute |
| 78 | + baseTime := time.Unix(0, 0) |
| 79 | + |
| 80 | + t.Run("steady_to_steady_when_unchanged", func(t *testing.T) { |
| 81 | + for _, shards := range []uint32{1, 2, 3, 5, 10} { |
| 82 | + state := steadyState(1, shards) |
| 83 | + result, err := NextState(state, shards, baseTime, timeToSync) |
| 84 | + require.NoError(t, err) |
| 85 | + |
| 86 | + // Must remain steady with same shard count |
| 87 | + require.True(t, IsInSteadyState(result)) |
| 88 | + require.Equal(t, shards, result.GetRoutableShards()) |
| 89 | + require.Equal(t, state.Id, result.Id, "ID unchanged when no transition") |
| 90 | + } |
| 91 | + }) |
| 92 | + |
| 93 | + t.Run("steady_to_transition_when_changed", func(t *testing.T) { |
| 94 | + transitions := [][2]uint32{{1, 2}, {2, 1}, {3, 5}, {5, 3}, {1, 10}} |
| 95 | + for _, tr := range transitions { |
| 96 | + current, want := tr[0], tr[1] |
| 97 | + state := steadyState(1, current) |
| 98 | + result, err := NextState(state, want, baseTime, timeToSync) |
| 99 | + require.NoError(t, err) |
| 100 | + |
| 101 | + // Must enter transition |
| 102 | + require.False(t, IsInSteadyState(result)) |
| 103 | + require.NotNil(t, result.GetTransition()) |
| 104 | + require.Equal(t, want, result.GetTransition().WantShards) |
| 105 | + require.Equal(t, current, result.GetTransition().LastStableCount) |
| 106 | + require.Equal(t, state.Id+1, result.Id) |
| 107 | + } |
| 108 | + }) |
| 109 | + |
| 110 | + t.Run("transition_stays_before_safe_time", func(t *testing.T) { |
| 111 | + safeAfter := baseTime.Add(1 * time.Hour) |
| 112 | + for _, wantShards := range []uint32{1, 2, 5} { |
| 113 | + state := transitionState(5, 2, wantShards, safeAfter) |
| 114 | + result, err := NextState(state, wantShards, baseTime, timeToSync) |
| 115 | + require.NoError(t, err) |
| 116 | + |
| 117 | + // Must remain in transition |
| 118 | + require.False(t, IsInSteadyState(result)) |
| 119 | + require.Equal(t, state.Id, result.Id, "ID unchanged while waiting") |
| 120 | + } |
| 121 | + }) |
| 122 | + |
| 123 | + t.Run("transition_completes_after_safe_time", func(t *testing.T) { |
| 124 | + safeAfter := baseTime.Add(-1 * time.Second) |
| 125 | + for _, wantShards := range []uint32{1, 2, 5} { |
| 126 | + state := transitionState(5, 2, wantShards, safeAfter) |
| 127 | + result, err := NextState(state, wantShards, baseTime, timeToSync) |
| 128 | + require.NoError(t, err) |
| 129 | + |
| 130 | + // Must complete to steady |
| 131 | + require.True(t, IsInSteadyState(result)) |
| 132 | + require.Equal(t, wantShards, result.GetRoutableShards()) |
| 133 | + require.Equal(t, state.Id+1, result.Id) |
| 134 | + } |
| 135 | + }) |
| 136 | +} |
| 137 | + |
| 138 | +// ∀ transition: completion occurs iff now >= safeAfter |
| 139 | +func TestFV_SafetyPeriodEnforcement(t *testing.T) { |
| 140 | + timeToSync := 5 * time.Minute |
| 141 | + baseTime := time.Unix(0, 0) |
| 142 | + |
| 143 | + // Test various time offsets relative to safeAfter |
| 144 | + offsets := []time.Duration{ |
| 145 | + -1 * time.Hour, |
| 146 | + -1 * time.Minute, |
| 147 | + -1 * time.Second, |
| 148 | + -1 * time.Nanosecond, |
| 149 | + 0, |
| 150 | + 1 * time.Nanosecond, |
| 151 | + 1 * time.Second, |
| 152 | + 1 * time.Minute, |
| 153 | + 1 * time.Hour, |
| 154 | + } |
| 155 | + |
| 156 | + for _, offset := range offsets { |
| 157 | + safeAfter := baseTime |
| 158 | + now := baseTime.Add(offset) |
| 159 | + state := transitionState(1, 2, 5, safeAfter) |
| 160 | + |
| 161 | + result, err := NextState(state, 5, now, timeToSync) |
| 162 | + require.NoError(t, err) |
| 163 | + |
| 164 | + shouldComplete := !now.Before(safeAfter) |
| 165 | + didComplete := IsInSteadyState(result) |
| 166 | + |
| 167 | + require.Equal(t, shouldComplete, didComplete, |
| 168 | + "offset=%v: safety period enforcement failed", offset) |
| 169 | + } |
| 170 | +} |
| 171 | + |
| 172 | +// When entering transition, WantShards equals the requested shard count |
| 173 | +// When completing transition, final shard count equals WantShards |
| 174 | +func TestFV_TransitionPreservesTarget(t *testing.T) { |
| 175 | + timeToSync := 5 * time.Minute |
| 176 | + baseTime := time.Unix(0, 0) |
| 177 | + |
| 178 | + for _, currentShards := range []uint32{1, 2, 3, 5} { |
| 179 | + for _, wantShards := range []uint32{1, 2, 3, 5} { |
| 180 | + if currentShards == wantShards { |
| 181 | + continue // No transition occurs |
| 182 | + } |
| 183 | + |
| 184 | + // Step 1: Enter transition |
| 185 | + state := steadyState(0, currentShards) |
| 186 | + afterEnter, err := NextState(state, wantShards, baseTime, timeToSync) |
| 187 | + require.NoError(t, err) |
| 188 | + require.Equal(t, wantShards, afterEnter.GetTransition().WantShards, |
| 189 | + "transition must preserve target shard count") |
| 190 | + |
| 191 | + // Step 2: Complete transition (after safety period) |
| 192 | + afterComplete, err := NextState(afterEnter, wantShards, baseTime.Add(timeToSync+time.Second), timeToSync) |
| 193 | + require.NoError(t, err) |
| 194 | + require.Equal(t, wantShards, afterComplete.GetRoutableShards(), |
| 195 | + "completed state must have target shard count") |
| 196 | + } |
| 197 | + } |
| 198 | +} |
| 199 | + |
| 200 | +// ∀ transition: ∃ time t where transition completes (no infinite loops) |
| 201 | +func TestFV_EventualCompletion(t *testing.T) { |
| 202 | + timeToSync := 5 * time.Minute |
| 203 | + baseTime := time.Unix(0, 0) |
| 204 | + |
| 205 | + state := steadyState(0, 2) |
| 206 | + |
| 207 | + // Enter transition |
| 208 | + state, err := NextState(state, 5, baseTime, timeToSync) |
| 209 | + require.NoError(t, err) |
| 210 | + require.False(t, IsInSteadyState(state)) |
| 211 | + |
| 212 | + // Simulate time progression - must complete within safety period |
| 213 | + completionTime := baseTime.Add(timeToSync) |
| 214 | + state, err = NextState(state, 5, completionTime, timeToSync) |
| 215 | + require.NoError(t, err) |
| 216 | + |
| 217 | + require.True(t, IsInSteadyState(state), "transition must eventually complete") |
| 218 | +} |
| 219 | + |
| 220 | +// ∀ state: exactly one of (IsInSteadyState, IsInTransition) is true |
| 221 | +func TestFV_StateTypeExclusivity(t *testing.T) { |
| 222 | + states := []*pb.RoutingState{ |
| 223 | + steadyState(0, 1), |
| 224 | + steadyState(5, 3), |
| 225 | + transitionState(0, 1, 2, time.Now()), |
| 226 | + transitionState(5, 3, 5, time.Now().Add(time.Hour)), |
| 227 | + } |
| 228 | + |
| 229 | + for i, state := range states { |
| 230 | + isSteady := IsInSteadyState(state) |
| 231 | + _, isTransition := state.State.(*pb.RoutingState_Transition) |
| 232 | + |
| 233 | + require.NotEqual(t, isSteady, isTransition, |
| 234 | + "state %d: exactly one state type must be true", i) |
| 235 | + } |
| 236 | +} |
| 237 | + |
| 238 | +// IsInSteadyState(nil) = false (safe handling of nil) |
| 239 | +// NextState(nil, ...) returns error (explicit failure) |
| 240 | +func TestFV_NilStateSafety(t *testing.T) { |
| 241 | + require.False(t, IsInSteadyState(nil), "nil state must not be steady") |
| 242 | + |
| 243 | + _, err := NextState(nil, 1, time.Now(), time.Minute) |
| 244 | + require.Error(t, err, "NextState must reject nil input") |
| 245 | +} |
| 246 | + |
| 247 | +func steadyState(id uint64, shards uint32) *pb.RoutingState { |
| 248 | + return &pb.RoutingState{ |
| 249 | + Id: id, |
| 250 | + State: &pb.RoutingState_RoutableShards{RoutableShards: shards}, |
| 251 | + } |
| 252 | +} |
| 253 | + |
| 254 | +func transitionState(id uint64, lastStable, wantShards uint32, safeAfter time.Time) *pb.RoutingState { |
| 255 | + return &pb.RoutingState{ |
| 256 | + Id: id, |
| 257 | + State: &pb.RoutingState_Transition{ |
| 258 | + Transition: &pb.Transition{ |
| 259 | + WantShards: wantShards, |
| 260 | + LastStableCount: lastStable, |
| 261 | + ChangesSafeAfter: timestamppb.New(safeAfter), |
| 262 | + }, |
| 263 | + }, |
| 264 | + } |
| 265 | +} |
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