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From the revert error, I'm guessing the checkUpkeep() function returns false. Could you try rewriting these line

bool isOpen = LotteryState.OPEN == s_lotteryState;
bool hasPlayers = s_players.length > 0;

as I have below and see if anything changes.

bool isOpen = (LotteryState.OPEN == s_lotteryState);
bool hasPlayers = (s_players.length > 0);

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@othaime-en
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@RohitKS7
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@PatrickAlphaC
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Answer selected by RohitKS7
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@adityabhattad2021
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