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esp_box_example.cpp
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352 lines (306 loc) · 12.5 KB
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#include <chrono>
#include <deque>
#include <stdlib.h>
#include <vector>
#include "esp-box.hpp"
#include "kalman_filter.hpp"
#include "madgwick_filter.hpp"
using namespace std::chrono_literals;
static constexpr size_t MAX_CIRCLES = 100;
static std::deque<lv_obj_t *> circles;
static std::vector<uint8_t> audio_bytes;
static std::recursive_mutex lvgl_mutex;
static void draw_circle(int x0, int y0, int radius);
static void clear_circles();
static size_t load_audio();
static void play_click(espp::EspBox &box);
extern "C" void app_main(void) {
espp::Logger logger({.tag = "ESP BOX Example", .level = espp::Logger::Verbosity::INFO});
logger.info("Starting example!");
//! [esp box example]
espp::EspBox &box = espp::EspBox::get();
box.set_log_level(espp::Logger::Verbosity::INFO);
logger.info("Running on {}", box.box_type());
auto touch_callback = [&](const auto &touch) {
// NOTE: since we're directly using the touchpad data, and not using the
// TouchpadInput + LVGL, we'll need to ensure the touchpad data is
// converted into proper screen coordinates instead of simply using the
// raw values.
static auto previous_touchpad_data = box.touchpad_convert(touch);
auto touchpad_data = box.touchpad_convert(touch);
if (touchpad_data != previous_touchpad_data) {
logger.info("Touch: {}", touchpad_data);
previous_touchpad_data = touchpad_data;
// if the button is pressed, clear the circles
if (touchpad_data.btn_state) {
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
clear_circles();
}
// if there is a touch point, draw a circle and play a click sound
if (touchpad_data.num_touch_points > 0) {
play_click(box);
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
draw_circle(touchpad_data.x, touchpad_data.y, 10);
}
}
};
// initialize the sound
if (!box.initialize_sound()) {
logger.error("Failed to initialize sound!");
return;
}
// initialize the LCD
if (!box.initialize_lcd()) {
logger.error("Failed to initialize LCD!");
return;
}
// set the pixel buffer to be 50 lines high
static constexpr size_t pixel_buffer_size = box.lcd_width() * 50;
// initialize the LVGL display for the esp-box
if (!box.initialize_display(pixel_buffer_size)) {
logger.error("Failed to initialize display!");
return;
}
// initialize the touchpad
if (!box.initialize_touch(touch_callback)) {
logger.error("Failed to initialize touchpad!");
return;
}
// initialize the IMU
if (!box.initialize_imu()) {
logger.error("Failed to initialize IMU!");
return;
}
// set the background color to black
lv_obj_t *bg = lv_obj_create(lv_screen_active());
lv_obj_set_size(bg, box.lcd_width(), box.lcd_height());
lv_obj_set_style_bg_color(bg, lv_color_make(0, 0, 0), 0);
// add text in the center of the screen
lv_obj_t *label = lv_label_create(lv_screen_active());
static std::string label_text =
"\n\n\n\nTouch the screen!\nPress the home button to clear circles.";
lv_label_set_text(label, label_text.c_str());
lv_obj_align(label, LV_ALIGN_TOP_LEFT, 0, 0);
lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_LEFT, 0);
/*Create style*/
static lv_style_t style_line0;
lv_style_init(&style_line0);
lv_style_set_line_width(&style_line0, 8);
lv_style_set_line_color(&style_line0, lv_palette_main(LV_PALETTE_BLUE));
lv_style_set_line_rounded(&style_line0, true);
// make a line for showing the direction of "down"
lv_obj_t *line0 = lv_line_create(lv_screen_active());
static lv_point_precise_t line_points0[] = {{0, 0}, {box.lcd_width(), box.lcd_height()}};
lv_line_set_points(line0, line_points0, 2);
lv_obj_add_style(line0, &style_line0, 0);
/*Create style*/
static lv_style_t style_line1;
lv_style_init(&style_line1);
lv_style_set_line_width(&style_line1, 8);
lv_style_set_line_color(&style_line1, lv_palette_main(LV_PALETTE_RED));
lv_style_set_line_rounded(&style_line1, true);
// make a line for showing the direction of "down"
lv_obj_t *line1 = lv_line_create(lv_screen_active());
static lv_point_precise_t line_points1[] = {{0, 0}, {box.lcd_width(), box.lcd_height()}};
lv_line_set_points(line1, line_points1, 2);
lv_obj_add_style(line1, &style_line1, 0);
// add a button in the top left which (when pressed) will rotate the display
// through 0, 90, 180, 270 degrees
lv_obj_t *btn = lv_btn_create(lv_screen_active());
lv_obj_set_size(btn, 50, 50);
lv_obj_align(btn, LV_ALIGN_TOP_LEFT, 0, 0);
lv_obj_t *label_btn = lv_label_create(btn);
lv_label_set_text(label_btn, LV_SYMBOL_REFRESH);
// center the text in the button
lv_obj_align(label_btn, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(
btn,
[](auto event) {
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
clear_circles();
static auto rotation = LV_DISPLAY_ROTATION_0;
rotation = static_cast<lv_display_rotation_t>((static_cast<int>(rotation) + 1) % 4);
lv_display_t *disp = lv_display_get_default();
lv_disp_set_rotation(disp, rotation);
},
LV_EVENT_PRESSED, nullptr);
// disable scrolling on the screen (so that it doesn't behave weirdly when
// rotated and drawing with your finger)
lv_obj_set_scrollbar_mode(lv_screen_active(), LV_SCROLLBAR_MODE_OFF);
lv_obj_clear_flag(lv_screen_active(), LV_OBJ_FLAG_SCROLLABLE);
// start a simple thread to do the lv_task_handler every 16ms
espp::Task lv_task({.callback = [](std::mutex &m, std::condition_variable &cv) -> bool {
{
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
lv_task_handler();
}
std::unique_lock<std::mutex> lock(m);
cv.wait_for(lock, 16ms);
return false;
},
.task_config = {
.name = "lv_task",
.stack_size_bytes = 6 * 1024,
}});
lv_task.start();
// load the audio file (wav file bundled in memory)
size_t wav_size = load_audio();
logger.info("Loaded {} bytes of audio", wav_size);
// unmute the audio and set the volume to 60%
box.mute(false);
box.volume(60.0f);
// set the display brightness to be 75%
box.brightness(75.0f);
// make a task to read out the IMU data and print it to console
espp::Task imu_task(
{.callback = [&label, &line0, &line1](std::mutex &m, std::condition_variable &cv) -> bool {
// sleep first in case we don't get IMU data and need to exit early
{
std::unique_lock<std::mutex> lock(m);
cv.wait_for(lock, 10ms);
}
static auto &box = espp::EspBox::get();
static auto imu = box.imu();
auto now = esp_timer_get_time(); // time in microseconds
static auto t0 = now;
auto t1 = now;
float dt = (t1 - t0) / 1'000'000.0f; // convert us to s
t0 = t1;
std::error_code ec;
// get accel
auto accel = imu->get_accelerometer(ec);
if (ec) {
return false;
}
auto gyro = imu->get_gyroscope(ec);
if (ec) {
return false;
}
auto temp = imu->get_temperature(ec);
if (ec) {
return false;
}
// with only the accelerometer + gyroscope, we can't get yaw :(
float roll = 0, pitch = 0;
static constexpr float angle_noise = 0.001f;
static constexpr float rate_noise = 0.1f;
static espp::KalmanFilter<2> kf;
kf.set_process_noise(rate_noise);
kf.set_measurement_noise(angle_noise);
static constexpr float beta = 0.1f; // higher = more accelerometer, lower = more gyro
static espp::MadgwickFilter f(beta);
f.update(dt, accel.x, accel.y, accel.z, gyro.x * M_PI / 180.0f, gyro.y * M_PI / 180.0f,
gyro.z * M_PI / 180.0f);
float yaw; // ignore / unused since we only have 6-axis
f.get_euler(roll, pitch, yaw);
pitch *= M_PI / 180.0f;
roll *= M_PI / 180.0f;
std::string text = fmt::format("{}\n\n\n\n\n", label_text);
text += fmt::format("Accel: {:02.2f} {:02.2f} {:02.2f}\n", accel.x, accel.y, accel.z);
text += fmt::format("Gyro: {:03.2f} {:03.2f} {:03.2f}\n", gyro.x * M_PI / 180.0f,
gyro.y * M_PI / 180.0f, gyro.z * M_PI / 180.0f);
text +=
fmt::format("Angle: {:03.2f} {:03.2f}\n", roll * 180.0f / M_PI, pitch * 180.0f / M_PI);
text += fmt::format("Temp: {:02.1f} C\n", temp);
// use the pitch to to draw a line on the screen indiating the
// direction from the center of the screen to "down"
int x0 = box.lcd_width() / 2;
int y0 = box.lcd_height() / 2;
float vx = sin(pitch);
float vy = -cos(pitch) * sin(roll);
float vz = -cos(pitch) * cos(roll);
int x1 = x0 + 50 * vx;
int y1 = y0 + 50 * vy;
static lv_point_precise_t line_points0[] = {{x0, y0}, {x1, y1}};
line_points0[1].x = x1;
line_points0[1].y = y1;
// Apply Kalman filter
float accelPitch = atan2(-accel.x, sqrt(accel.y * accel.y + accel.z * accel.z));
float accelRoll = atan2(accel.y, accel.z);
kf.predict({float(gyro.x * M_PI / 180.0f), float(gyro.y * M_PI / 180.0f)}, dt);
kf.update({accelPitch, accelRoll});
std::tie(pitch, roll) = kf.get_state();
vx = sin(pitch);
vy = -cos(pitch) * sin(roll);
vz = -cos(pitch) * cos(roll);
x1 = x0 + 50 * vx;
y1 = y0 + 50 * vy;
static lv_point_precise_t line_points1[] = {{x0, y0}, {x1, y1}};
line_points1[1].x = x1;
line_points1[1].y = y1;
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
lv_label_set_text(label, text.c_str());
lv_line_set_points(line0, line_points0, 2);
lv_line_set_points(line1, line_points1, 2);
return false;
},
.task_config = {
.name = "IMU",
.stack_size_bytes = 6 * 1024,
.priority = 10,
.core_id = 0,
}});
imu_task.start();
// loop forever
while (true) {
std::this_thread::sleep_for(1s);
}
//! [esp box example]
}
static void draw_circle(int x0, int y0, int radius) {
// if the number of circles is greater than the max, remove the oldest circle
if (circles.size() > MAX_CIRCLES) {
lv_obj_delete(circles.front());
circles.pop_front();
}
lv_obj_t *my_Cir = lv_obj_create(lv_screen_active());
lv_obj_set_scrollbar_mode(my_Cir, LV_SCROLLBAR_MODE_OFF);
lv_obj_set_size(my_Cir, radius * 2, radius * 2);
lv_obj_set_pos(my_Cir, x0 - radius, y0 - radius);
lv_obj_set_style_radius(my_Cir, LV_RADIUS_CIRCLE, 0);
// ensure the circle ignores touch events (so things behind it can still be
// interacted with)
lv_obj_clear_flag(my_Cir, LV_OBJ_FLAG_CLICKABLE);
circles.push_back(my_Cir);
}
static void clear_circles() {
// remove the circles from lvgl
for (auto circle : circles) {
lv_obj_delete(circle);
}
// clear the vector
circles.clear();
}
static size_t load_audio() {
// if the audio_bytes vector is already populated, return the size
if (audio_bytes.size() > 0) {
return audio_bytes.size();
}
// these are configured in the CMakeLists.txt file
extern const char wav_start[] asm("_binary_click_wav_start"); // cppcheck-suppress syntaxError
extern const char wav_end[] asm("_binary_click_wav_end"); // cppcheck-suppress syntaxError
// -1 due to the size being 1 byte too large, I think because end is the byte
// immediately after the last byte in the memory but I'm not sure - cmm 2022-08-20
//
// Suppression as these are linker symbols and cppcheck doesn't know how to ensure
// they are the same object
// cppcheck-suppress comparePointers
size_t wav_size = (wav_end - wav_start) - 1;
FILE *fp = fmemopen((void *)wav_start, wav_size, "rb");
// read the file into the audio_bytes vector
audio_bytes.resize(wav_size);
fread(audio_bytes.data(), 1, wav_size, fp);
fclose(fp);
return wav_size;
}
static void play_click(espp::EspBox &box) {
// use the box.play_audio() function to play a sound, breaking it into
// audio_buffer_size chunks
auto audio_buffer_size = box.audio_buffer_size();
size_t offset = 0;
while (offset < audio_bytes.size()) {
size_t bytes_to_play = std::min(audio_buffer_size, audio_bytes.size() - offset);
box.play_audio(audio_bytes.data() + offset, bytes_to_play);
offset += bytes_to_play;
}
}