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SL_WS_LITE_LOG(Logging_Levels::INFO_log_level, "Sent Close message and discarded " <<discardedcount<< " other messages. Remaining messages"<<socket->SendMessageQueue.size());
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socket->SendMessageQueue.clear();//just in case
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}
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}
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else {
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+
socket->Writing = false;
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writeexpire_from_now(parent, socket, std::chrono::seconds(0));// make sure the write timer doesnt kick off
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