CS:O 2 (2018) Lightmaps #183
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Source Engine FormatSource Engine's Lighting lump is very similar to Quake / Quake 2's Rather than a full image,
The Orange Box introduced HDR lighting
ExamplesTaken from
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3D VisualiserOver the past few months I've been building towards remapping lightmap uvs to a Lightmap Page NOTE: At time of writing, there are a few bugs:
I'm using a similar setup to what I did with Couldn't get away with this on a Titanfall Engine map since there's multiple of each lightmap 2017
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2018 Counter-Strike: Online 2 introduces a new
LIGHTINGformat, 4 lightmaps per facepre-2018 CS:O 2 used the same system as other Source Engine branches (LDR & HDR)
post-2018 is exclusively HDR
There's some similarities to the Titanfall Engine's lightmaps
Could be because Nexon stopped working on Titanfall: Online in 2018, and they copied Respawn's tech.
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