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Makefile
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399 lines (288 loc) · 24.3 KB
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# DRAW
math_functions:
glslViewer math_functions.frag -l
math_gaussian:
glslViewer math_gaussian.frag -l
math_quat:
glslViewer math_quat.frag math_quat.vert assets/suzanne.obj -l
animation_easing:
glslViewer animation_easing.frag -l
animation_sprite:
glslViewer animation_sprite.frag assets/sprite_megaman.png -l
color_mix:
glslViewer color_mix.frag assets/mixbox_lut.png -l
color_lut:
glslViewer color_lut.frag assets/danny.png assets/square_01.png -l
color_dither:
glslViewer color_dither.frag --u_noise assets/noise_blue.png -l
color_dither_bayer:
glslViewer color_dither_bayer.frag assets/danny.png -l
color_iridescence_map:
glslViewer color_iridescence_map.frag -l
color_wavelength:
glslViewer color_wavelength.frag -l
draw_digits:
glslViewer draw_digits.frag -l
draw_aa:
glslViewer draw_aa.frag -l
draw_shapes:
glslViewer draw_shapes.frag -l
draw_supershape:
glslViewer draw_supershape.frag -l
draw_gear:
glslViewer draw_gear.frag -l
draw_tiles:
glslViewer draw_tiles.frag -l
draw_koch:
glslViewer draw_koch.frag -l
draw_julia:
glslViewer draw_julia.frag -l
draw_mandelbulb:
glslViewer draw_mandelbulb.frag -l
generative_random:
glslViewer generative_random.frag --fps 24 -l
generative_cnoise:
glslViewer generative_cnoise.frag --fps 24 -l
generative_pnoise:
glslViewer generative_pnoise.frag --fps 24 -l
generative_snoise:
glslViewer generative_snoise.frag --fps 24 -l
generative_psrdnoise:
glslViewer generative_psrdnoise.frag assets/sphere.ply -l
generative_noised:
glslViewer generative_noised.frag --fps 24 -l
generative_curl:
glslViewer generative_curl.frag --fps 24 -l
generative_fbm:
glslViewer generative_fbm.frag --fps 24 -l
generative_voronoi:
glslViewer generative_voronoi.frag --fps 24 -l
generative_voronoise:
glslViewer generative_voronoise.frag --fps 24 -l
generative_worley:
glslViewer generative_worley.frag --fps 24 -l
filter_boxBlur1D:
glslViewer filter_boxBlur1D.frag assets/danny.png -e buffers,on -l
filter_boxBlur2D:
glslViewer filter_boxBlur2D.frag assets/danny.png -l
filter_fibonacciBokeh:
glslViewer filter_fibonacciBokeh.frag assets/danny.png -l
filter_gaussianBlur1D:
glslViewer filter_gaussianBlur1D.frag assets/danny.png -e buffers,on -l
filter_gaussianBlur2D:
glslViewer filter_gaussianBlur2D.frag assets/danny.png -l
filter_bilateral2D:
glslViewer filter_bilateral2D.frag assets/danny.png -l
filter_radialBlur2D:
glslViewer filter_radialBlur2D.frag assets/danny.png -l
filter_noiseBlur2D:
glslViewer filter_noiseBlur2D.frag assets/danny.png --u_noise assets/noise_blue.png -l
filter_median2D:
glslViewer filter_median2D.frag assets/danny.png -l
filter_kuwahara2D:
glslViewer filter_kuwahara2D.frag assets/danny.png -l
filter_sharpen2D:
glslViewer filter_sharpen2D.frag assets/danny.png -l
filter_laplacian2D:
glslViewer filter_laplacian2D.frag assets/danny.png -l
filter_edge2D:
glslViewer filter_edge2D.frag assets/danny.png -l
# SAMPLE
sample_dof:
glslViewer assets/dragon.obj sample_dof.frag -C assets/Arches_E_PineTree_3k.hdr -e camera_position,-1.43923,0.891203,1.98093 -l
sample_bracketing:
glslViewer sample_bracketing.frag assets/rock_moss.jpg -l
sample_wrap:
glslViewer sample_wrap.frag assets/rocks.png -l
sample_wrap_mirror:
glslViewer sample_wrap_mirror.frag assets/rocks.png -l
sample_wrap_untile:
glslViewer sample_wrap_untile.frag assets/rocks.png -l
sample_filter_bicubic:
glslViewer sample_filter_bicubic.frag assets/noise_blue.png -l
sample_filter_nearest:
glslViewer sample_filter_nearest.frag assets/noise_blue.png -l
sample_filter_smooth:
glslViewer sample_filter_smooth.frag assets/noise_blue.png -l
sample_equirect:
glslViewer sample_equirect.frag assets/dragon.obj assets/studio.png -e defined,SCENE_CUBEMAP,u_tex0 -e camera_position,-1.43923,0.891203,1.98093 -l
sample_3Dsdf:
glslViewer sample_3Dsdf.frag assets/suzanne.png -e camera_position,-29.5393,26.2406,-42.1865 -l
morphological_erosion:
glslViewer morphological_erosion.frag assets/flower.png -l
morphological_dilation:
glslViewer morphological_dilation.frag assets/flower.png -l
morphological_alphaFill:
glslViewer morphological_alphaFill.frag assets/flower.png -l
morphological_poissonFill:
glslViewer morphological_poissonFill.frag assets/flower.png -l
morphological_marchinSquares:
glslViewer morphological_marchinSquares.frag assets/flower.png -l
# LIGHTING
lighting_position:
glslViewer assets/dragon.obj lighting_position.frag -e camera_position,-1.43923,0.891203,1.98093 -l
lighting_normal:
glslViewer assets/dragon.obj lighting_normal.frag -e camera_position,-1.43923,0.891203,1.98093 -l
lighting_gooch:
glslViewer assets/dragon.obj lighting_gooch.frag -e camera_position,-1.43923,0.891203,1.98093 -l
lighting_pbrLittle:
glslViewer assets/dragon.obj lighting_pbrLittle.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_pbrLittle_cubemap:
glslViewer assets/dragon.obj lighting_pbrLittle.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
lighting_pbrLittle_deferred:
glslViewer assets/dragon.obj lighting_pbrLittle_deferred.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_pbr:
glslViewer assets/dragon.obj lighting_pbr.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_pbr_cubemap:
glslViewer assets/dragon.obj lighting_pbr.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
lighting_pbrClearCoat:
glslViewer assets/dragon.obj lighting_pbrClearCoat.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_pbrClearCoat_cubemap:
glslViewer assets/dragon.obj lighting_pbrClearCoat.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
lighting_pbrIridescence:
glslViewer assets/dragon.obj lighting_pbrIridescence.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_pbrIridescence_cubemap:
glslViewer assets/dragon.obj lighting_pbrIridescence.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
lighting_pbrGlass:
glslViewer assets/dragon.obj lighting_pbrGlass.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_pbrGlass_cubemap:
glslViewer assets/dragon.obj lighting_pbrGlass.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
lighting_pbrSsS:
glslViewer assets/dragon.obj lighting_pbrSsS.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_pbrSsS_cubemap:
glslViewer assets/dragon.obj lighting_pbrSsS.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
# lighting_pbr_deferred:
# glslViewer assets/dragon.obj lighting_pbr_deferred.frag -e camera_position,-1.43923,0.891203,1.98093 -l
lighting_shadow:
glslViewer assets/dragon.obj lighting_shadow.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -l
lighting_sphereMap:
glslViewer assets/dragon.obj lighting_sphereMap.frag assets/matcap.jpg --msaa -e camera_position,-1.43923,0.891203,1.98093 -l
lighting_sphericalHarmonics:
glslViewer assets/dragon.obj lighting_sphericalHarmonics.frag -e camera_position,-1.43923,0.891203,1.98093 -c assets/Arches_E_PineTree_3k.hdr --msaa --fxaa -e sky,on -l
lighting_ssao:
glslViewer assets/dragon.obj lighting_ssao.frag -e camera_position,-1.43923,0.891203,1.98093 -l
lighting_ssr:
glslViewer assets/dragon.obj lighting_ssr.frag -e camera_position,-1.43923,0.891203,1.98093 -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
lighting_volumetric:
glslViewer assets/dragon.obj lighting_volumetric.frag -e camera_position,-1.67433,0.0682091,-1.99539 -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -l
lighting_raymarching:
glslViewer lighting_raymarching.frag -e camera_position,29.5393,26.2406,42.1865 -l
lighting_raymarching_pbr:
glslViewer lighting_raymarching_pbr.frag -e camera_position,29.5393,26.2406,42.1865 -l
lighting_raymarching_pbr_cubemap:
glslViewer lighting_raymarching_pbr.frag -e camera_position,29.5393,26.2406,42.1865 -c assets/Arches_E_PineTree_3k.hdr -l
lighting_raymarching_glass:
glslViewer lighting_raymarching_glass.frag -e camera_position,29.5393,26.2406,42.1865 -l
lighting_raymarching_glass_cubemap:
glslViewer lighting_raymarching_glass.frag -e camera_position,29.5393,26.2406,42.1865 -c assets/Arches_E_PineTree_3k.hdr -l
lighting_raymarching_glass_refraction:
glslViewer lighting_raymarching_glass_refraction.frag -e camera_position,29.5393,26.2406,42.1865 -l
lighting_raymarching_glass_refraction_cubemap:
glslViewer lighting_raymarching_glass_refraction.frag -e camera_position,29.5393,26.2406,42.1865 -c assets/uffizi_cross.hdr -l
lighting_raymarching_volume:
glslViewer lighting_raymarching_volume.frag -e camera_position,29.5393,26.2406,42.1865 -l
lighting_atmosphere_equirectangular:
glslViewer lighting_atmosphere.frag -l -w 1024 -h 512 -e define,PROJECTION_MODE,0
lighting_atmosphere_fisheye:
glslViewer lighting_atmosphere.frag -l -e define,PROJECTION_MODE,1
# MANTAINANCE
simulate_ripples:
glslViewer simulate_ripples.frag -l
simulate_grayscott:
glslViewer simulate_grayscott.frag -l
simulate_fluid:
glslViewer simulate_fluid.frag -l
screenshots:
prime-run glslViewer math_functions.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/math_functions.jpg
prime-run glslViewer math_gaussian.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/math_gaussian.jpg
# prime-run glslViewer math_quat.frag math_quat.vert assets/suzanne.obj -w 512 -h 512 --noncurses --headless -E record,images/math_quat.gif,0.0,8.0
# prime-run glslViewer animation_easing.frag -w 512 -h 512 --noncurses --headless -E record,images/animation_easing.gif,0.0,8.0
# prime-run glslViewer animation_sprite.frag assets/sprite_megaman.png -w 512 -h 512 --noncurses --headless -E record,images/animation_sprite.gif,0.0,8.0
prime-run glslViewer color_dither_bayer.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/color_dither_bayer.jpg
prime-run glslViewer color_dither.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/color_dither.jpg
prime-run glslViewer color_iridescence_map.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/color_iridescence_map.jpg
prime-run glslViewer color_mix.frag assets/mixbox_lut.png -w 512 -h 512 --noncurses --headless -E screenshot,images/color_mix.jpg
prime-run glslViewer color_lut.frag assets/danny.png assets/square_01.png -w 512 -h 512 --noncurses --headless -E screenshot,images/color_lut.jpg
prime-run glslViewer color_wavelength.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/color_wavelength.jpg
prime-run glslViewer draw_aa.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/draw_aa.jpg
prime-run glslViewer draw_digits.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/draw_digits.jpg
prime-run glslViewer draw_julia.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/draw_julia.jpg
prime-run glslViewer draw_mandelbulb.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/draw_mandelbulb.jpg
prime-run glslViewer draw_shapes.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/draw_shapes.jpg
prime-run glslViewer draw_supershape.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/draw_supershape.jpg
prime-run glslViewer draw_tiles.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/draw_tiles.jpg
prime-run glslViewer filter_bilateral2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_bilateral2D.jpg
prime-run glslViewer filter_boxBlur1D.frag assets/danny.png -e buffers,on -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_boxBlur1D.jpg
prime-run glslViewer filter_boxBlur2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_boxBlur2D.jpg
prime-run glslViewer filter_edge2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_edge2D.jpg
prime-run glslViewer filter_fibonacciBokeh.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_fibonacciBokeh.jpg
prime-run glslViewer filter_gaussianBlur1D.frag assets/danny.png -e buffers,on -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_gaussianBlur1D.jpg
prime-run glslViewer filter_gaussianBlur2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_gaussianBlur2D.jpg
prime-run glslViewer filter_kuwahara2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_kuwahara2D.jpg
prime-run glslViewer filter_laplacian2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_laplacian2D.jpg
prime-run glslViewer filter_median2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_median2D.jpg
prime-run glslViewer filter_noiseBlur2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_noiseBlur2D.jpg
prime-run glslViewer filter_radialBlur2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_radialBlur2D.jpg
prime-run glslViewer filter_sharpen2D.frag assets/danny.png -w 512 -h 512 --noncurses --headless -E screenshot,images/filter_sharpen2D.jpg
prime-run glslViewer generative_cnoise.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_cnoise.jpg
prime-run glslViewer generative_curl.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_curl.jpg
prime-run glslViewer generative_fbm.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_fbm.jpg
prime-run glslViewer generative_noised.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_noised.jpg
prime-run glslViewer generative_pnoise.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_pnoise.jpg
prime-run glslViewer generative_psrdnoise.frag assets/sphere.ply -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_psrdnoise.jpg
prime-run glslViewer generative_random.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_random.jpg
prime-run glslViewer generative_snoise.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_snoise.jpg
prime-run glslViewer generative_voronoi.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_voronoi.jpg
prime-run glslViewer generative_voronoise.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_voronoise.jpg
prime-run glslViewer generative_worley.frag -w 512 -h 512 --noncurses --headless -E screenshot,images/generative_worley.jpg
prime-run glslViewer lighting_atmosphere.frag -l -w 1080 -h 540 -e define,PROJECTION_MODE,0 --noncurses --headless --msaa -E screenshot,images/lighting_atmosphere_equirectangular.jpg
prime-run glslViewer lighting_atmosphere.frag -l -w 512 -h 512 -e define,PROJECTION_MODE,1 --noncurses --headless --msaa -E screenshot,images/lighting_atmosphere_fisheye.jpg
prime-run glslViewer assets/dragon.obj lighting_gooch.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_gooch.jpg
prime-run glslViewer assets/dragon.obj lighting_normal.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_normal.jpg
# prime-run glslViewer assets/dragon.obj lighting_pbrLittle_deferred.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_pbrLittle_deferred.jpg
prime-run glslViewer assets/dragon.obj lighting_pbr.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_pbr.jpg
prime-run glslViewer assets/dragon.obj lighting_pbr.frag -e camera_position,-1.43923,0.891203,1.98093 -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_pbr_cubemap.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrClearCoat.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa --fxaa -w 512 -h 512 --noncurses --headless -E screenshot,images/lighting_pbrClearCoat.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrClearCoat.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on --fxaa -w 512 -h 512 --noncurses --headless -E screenshot,images/lighting_pbrClearCoat_cubemap.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrGlass.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_pbrGlass.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrGlass.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -w 512 -h 512 --noncurses --headless --fxaa -E screenshot,images/lighting_pbrGlass_cubemap.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrIridescence.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -w 512 -h 512 --noncurses --headless --fxaa -E screenshot,images/lighting_pbrIridescence.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrIridescence.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -w 512 -h 512 --noncurses --headless --fxaa -E screenshot,images/lighting_pbrIridescence_cubemap.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrLittle.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_pbrLittle.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrLittle.frag -e camera_position,-1.43923,0.891203,1.98093 -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_pbrLittle_cubemap.jpg
# prime-run glslViewer assets/dragon.obj lighting_pbrLittle_deferred.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_pbrLittle_deferred.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrSsS.frag -e camera_position,-1.43923,0.891203,1.98093 --msaa -w 512 -h 512 --noncurses --headless --fxaa -E screenshot,images/lighting_pbrSsS.jpg
prime-run glslViewer assets/dragon.obj lighting_pbrSsS.frag -e camera_position,-1.43923,0.891203,1.98093 -C assets/Arches_E_PineTree_3k.hdr -e dynamic_shadows,on --msaa --fxaa -w 512 -h 512 --noncurses --headless -E screenshot,images/lighting_pbrSsS_cubemap.jpg
prime-run glslViewer assets/dragon.obj lighting_position.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_position.jpg
prime-run glslViewer lighting_raymarching_glass_refraction.frag -e camera_position,29.5393,26.2406,42.1865 -w 512 -h 512 --noncurses --headless -E screenshot,images/lighting_raymarching_glass_refraction.jpg
prime-run glslViewer lighting_raymarching_glass_refraction.frag -e camera_position,29.5393,26.2406,42.1865 -c assets/Arches_E_PineTree_3k.hdr -w 512 -h 512 --noncurses --headless -e cubemap,on -E screenshot,images/lighting_raymarching_glass_refraction_cubemap.jpg
prime-run glslViewer lighting_raymarching_glass.frag -e camera_position,29.5393,26.2406,42.1865 -w 512 -h 512 --noncurses --headless -E screenshot,images/lighting_raymarching_glass.jpg
prime-run glslViewer lighting_raymarching_glass.frag -e camera_position,29.5393,26.2406,42.1865 -e cubemap,on -C assets/Arches_E_PineTree_3k.hdr -w 512 -h 512 --noncurses --headless -E screenshot,images/lighting_raymarching_glass_cubemap.jpg
prime-run glslViewer lighting_raymarching_pbr.frag -e camera_position,29.5393,26.2406,42.1865 -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_raymarching_pbr.jpg
prime-run glslViewer lighting_raymarching_pbr.frag -e camera_position,29.5393,26.2406,42.1865 -C assets/Arches_E_PineTree_3k.hdr -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_raymarching_pbr_cubemap.jpg
prime-run glslViewer lighting_raymarching_volume.frag -e camera_position,29.5393,26.2406,42.1865 -w 512 -h 512 --noncurses --headless -E screenshot,images/lighting_raymarching_volume.jpg
prime-run glslViewer lighting_raymarching.frag -e camera_position,29.5393,26.2406,42.1865 -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_raymarching.jpg
prime-run glslViewer assets/dragon.obj lighting_shadow.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_shadow.jpg
prime-run glslViewer assets/dragon.obj lighting_sphereMap.frag assets/matcap.jpg -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_sphereMap.jpg
prime-run glslViewer assets/dragon.obj lighting_sphericalHarmonics.frag -e camera_position,-1.43923,0.891203,1.98093 -c assets/Arches_E_PineTree_3k.hdr -w 512 -h 512 --noncurses --headless --msaa --fxaa -e sky,on -E screenshot,images/lighting_sphericalHarmonics.jpg
prime-run glslViewer assets/dragon.obj lighting_ssao.frag -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless --msaa --fxaa -E screenshot,images/lighting_ssao.jpg
prime-run glslViewer assets/dragon.obj lighting_ssr.frag -e camera_position,-1.43923,0.891203,1.98093 -C assets/Arches_E_PineTree_3k.hdr -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_ssr.jpg
prime-run glslViewer assets/dragon.obj lighting_volumetric.frag -e camera_position,-1.67433,0.0682091,-1.99539 -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_volumetric.jpg
prime-run glslViewer assets/dragon.obj lighting_volumetric.frag -e camera_position,-1.67433,0.0682091,-1.99539 -C assets/Arches_E_PineTree_3k.hdr -w 512 -h 512 --noncurses --headless --msaa -E screenshot,images/lighting_volumetric_cubemap.jpg
prime-run glslViewer morphological_alphaFill.frag assets/flower.png -w 512 -h 512 --noncurses --headless -E screenshot,images/morphological_alphaFill.jpg
prime-run glslViewer morphological_dilation.frag assets/flower.png -w 512 -h 512 --noncurses --headless -E screenshot,images/morphological_dilation.jpg
prime-run glslViewer morphological_erosion.frag assets/flower.png -w 512 -h 512 --noncurses --headless -E screenshot,images/morphological_erosion.jpg
# prime-run glslViewer morphological_poissonFill.frag assets/flower.png -w 512 -h 512 --noncurses --headless -E record,images/morphological_poissonFill.gif,0.0,8.0
prime-run glslViewer morphological_marchinSquares.frag assets/flower.png -w 512 -h 512 --noncurses --headless -E screenshot,images/morphological_marchinSquares.jpg
prime-run glslViewer sample_3Dsdf.frag assets/suzanne.png -e camera_position,-29.5393,26.2406,-42.1865 -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_3Dsdf.jpg
prime-run glslViewer sample_bracketing.frag assets/rock_moss.jpg -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_bracketing.jpg
prime-run glslViewer sample_dof.frag assets/dragon.obj -C assets/Arches_E_PineTree_3k.hdr -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_dof.jpg
prime-run glslViewer sample_equirect.frag assets/dragon.obj assets/studio.png -e defined,SCENE_CUBEMAP,u_tex0 -e camera_position,-1.43923,0.891203,1.98093 -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_equirect.jpg
prime-run glslViewer sample_filter_bicubic.frag assets/noise_blue.png -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_filter_bicubic.jpg
prime-run glslViewer sample_filter_nearest.frag assets/noise_blue.png -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_filter_nearest.jpg
prime-run glslViewer sample_filter_smooth.frag assets/noise_blue.png -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_filter_smooth.jpg
prime-run glslViewer sample_wrap.frag assets/rocks.png -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_wrap.jpg
prime-run glslViewer sample_wrap_mirror.frag assets/rocks.png -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_wrap_mirror.jpg
prime-run glslViewer sample_wrap_untile.frag assets/rocks.png -w 512 -h 512 --noncurses --headless -E screenshot,images/sample_wrap_untile.jpg
clean:
rm images/*.jpg