Online games
#4384
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Hi! In most cases, Socket.IO creates a WebSocket connection between the client and the server, which is a bidirectional communication channel over TCP: https://en.wikipedia.org/wiki/WebSocket So it will depend on your use case, maybe UDP is more suited for your game. That being said, Socket.IO provides some useful features too: https://socket.io/docs/v4/#features Regarding gRPC, please also check this: https://www.infoq.com/articles/websocket-and-http2-coexist/ |
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Hi all,
I want to develop a backend for an online game. I'm considering Socket.IO for the communication layer.
How it does in intensive data traffic situations like a game world?
I know that for data it is a good stack but I am not sure about game servers.
I am also considering GRPC.
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