Hi, I've a question. I want to understand if my SOFA scene is too heavy from computational cost point of view or not, because I notice that if I try to move my instrument, that is connected to Geomagic Touch, towards an object, the collision behaviour appears too late and so the instrument penetrates the object. Instead it should collide with the object.
How can I understand, in a quantitative way, if it has a high computational cost? My colleague @SaraBiondi has the same problem.
I hope that someone can explain us this concept!
Thank you very much!
Andrea